2024 — Now
New York, New York, United States
New York, New York, United States
Sellout AI is a mobile app simplifying the selling process by generating comprehensive product listings from a few photos to your favorite e-commerce site in a few seconds.
2016 — 2021
New York, New York, United States
Most of my work here was around the video area. My first year I was working on the video experience on the mobile site, afterwards I switched to FBLite which is a lightweight client designed for old phones on slower networks. For a while I was the only engineer in the company maintaining videos in this app at a time when we had around 70M users watching videos every month on it. My job was mostly user facing, although sometimes I did a bit of backend work.
Partnered with the user research team on multiple research trips to better understand what experience users wanted as well as directly test some of the demos we had.
Eventually I moved to the NY office where I started a team that would take care of the whole video experience on the app but with a much larger scope. I helped set up the team by hiring most of the engineers, defining things like team culture, setting examples for work life balance.
Mentored the more junior members of the team and helped new engineers ramp up.
The team was very successful, video consumption on this app skyrocketed and we would often use this app as a benchmark for broader changes to the video experience across all FB apps.
2014 — 2015
Monterrey, Nuevo León, Mexico
Developed and released three mobile games using Unity3D, including two projects for external clients.
Programming in Unity3D (C#), focusing on game mechanics, physics, animation programming, and general scripting.
Managed git repositories, reviewed and provided feedback on engineers' code, and effectively delegated tasks within the team.
Collaborated closely with 2D/3D artists to import and integrate game assets seamlessly into the projects.
2014 — 2014
Seattle, Washington, United States
Migrate encoding pipeline to new A/V codecs, to reduce storage needs without sacrificing CPU usage.
Worked with the legal team to ensure there were no conflicts with licensing of A/V codecs.
Expand and enhance the tools we used for debugging encoded videos.
Worked with ffmpeg
Education
2011 — 2015
Tecnológico de Monterrey
Bachelor of Engineering - BE
2011 — 2015