# Gustavo Peniche > Software Engineer at Junior AI Location: New York, New York, United States Profile: https://flows.cv/gustavopeniche ## Work Experience ### Software Engineer @ Junior Jan 2024 – Present | New York, New York, United States ### Founding Software Engineer @ Sellout AI Jan 2023 – Jan 2024 | New York, New York, United States Sellout AI is a mobile app simplifying the selling process by generating comprehensive product listings from a few photos to your favorite e-commerce site in a few seconds. ### Software Engineer @ Facebook Jan 2016 – Jan 2021 | New York, New York, United States Most of my work here was around the video area. My first year I was working on the video experience on the mobile site, afterwards I switched to FBLite which is a lightweight client designed for old phones on slower networks. For a while I was the only engineer in the company maintaining videos in this app at a time when we had around 70M users watching videos every month on it. My job was mostly user facing, although sometimes I did a bit of backend work. - Partnered with the user research team on multiple research trips to better understand what experience users wanted as well as directly test some of the demos we had. - Eventually I moved to the NY office where I started a team that would take care of the whole video experience on the app but with a much larger scope. I helped set up the team by hiring most of the engineers, defining things like team culture, setting examples for work life balance. - Mentored the more junior members of the team and helped new engineers ramp up. - The team was very successful, video consumption on this app skyrocketed and we would often use this app as a benchmark for broader changes to the video experience across all FB apps. ### Co-Founder @ Lemuria Games Jan 2014 – Jan 2015 | Monterrey, Nuevo León, Mexico - Developed and released three mobile games using Unity3D, including two projects for external clients. - Programming in Unity3D (C#), focusing on game mechanics, physics, animation programming, and general scripting. - Managed git repositories, reviewed and provided feedback on engineers' code, and effectively delegated tasks within the team. - Collaborated closely with 2D/3D artists to import and integrate game assets seamlessly into the projects. ### Software Engineer @ Facebook Jan 2014 – Jan 2014 | Seattle, Washington, United States - Migrate encoding pipeline to new A/V codecs, to reduce storage needs without sacrificing CPU usage. - Worked with the legal team to ensure there were no conflicts with licensing of A/V codecs. - Expand and enhance the tools we used for debugging encoded videos. - Worked with ffmpeg ### Research Assistant @ TECNOLÓGICO DE MONTERREY Jan 2012 – Jan 2012 | Monterrey, Nuevo León, Mexico Worked on a collaborative learning tool for the CS department, developed using Google Wave. ## Education ### Bachelor of Engineering - BE in Computer Science Tecnológico de Monterrey Jan 2011 – Jan 2015 ## Contact & Social - LinkedIn: https://linkedin.com/in/gustavo-peniche-434614156 - Website: https://www.guspeniche.com --- Source: https://flows.cv/gustavopeniche JSON Resume: https://flows.cv/gustavopeniche/resume.json Last updated: 2026-04-01