# Hamza H. > Senior Software Engineer at Discord Location: Oakland, California, United States Profile: https://flows.cv/hamzah1 Versatile, team oriented software engineer with years of professional experience shipping products from start to finish. Strong verbal and written communication skills with both technical and non-technical individuals. ## Work Experience ### Senior Software Engineer @ Discord Jan 2021 – Present | San Francisco, California, United States ### Senior Software Engineer @ Backyard Jan 2020 – Jan 2021 | San Francisco, California, United States Senior engineer working on turn based multiplayer games for web. Primarily using TypeScript and React to build and iterate on many small titles in pods of 1 to 2 engineers with shared design, art, and QA resources. Built Doodle (Pictionary), Wordplay (Cards Against Humanity), Letter Tile (Scrabble), White Elephant, and Figure Drawing. Contributed to features on platform and across other games within the site. ### Lead Software Engineer @ Magic Fuel Games Inc. Jan 2019 – Jan 2020 | San Francisco Bay Area Lead engineer on a small team which developed the new IP World War Bots for mobile platforms. Worked with design, art, and production to plan sprints and assign tasks. Iterated systems developed for the company's first title, Fort Stars, for use on new projects. Developed code across Unity3D client and GameSparks server. ### Software Engineer @ Magic Fuel Games Inc. Jan 2016 – Jan 2018 | San Francisco Bay Area Worked with a small team on a new IP for mobile platforms. Responsible for the game's UI framework, tutorial system, campaign, store, localization, error handling, and a variety of other game systems across both the Unity3D client and GameSparks server. ### Software Engineer @ SoMa Play Jan 2013 – Jan 2016 | San Francisco Bay Area Worked on a range of areas from AI to gameplay, with a specialty in networking. Developed high quality games with a small, motivated team of developers. Titles worked on include Boulder Dash 30th Anniversary and Tetris Ultimate. ### Core Software Engineer @ LucasArts Jan 2012 – Jan 2013 Wrote matchmaking and multiplayer code on an unannounced FPS title. ### Associate Core Software Engineer @ LucasArts Jan 2010 – Jan 2012 Worked in flash on frontend and pause menu UI for The Force Unleashed 2. Setup and maintained our internal build solution for use on an unannounced FPS title. ### Core Software Engineering Intern @ LucasArts Jan 2009 – Jan 2009 Optimized cook time asset ordering based on order of loading in game. ## Education ### Bachelor of Science (B.S.) in Real-Time Interactive Simulation DigiPen Institute of Technology ## Contact & Social - LinkedIn: https://linkedin.com/in/hamza-hutchinson-b0068b15 --- Source: https://flows.cv/hamzah1 JSON Resume: https://flows.cv/hamzah1/resume.json Last updated: 2026-03-29