# Hao Wu > AI Infra & Telemetry at Google Location: Mountain View, California, United States Profile: https://flows.cv/haowu2 A self-driven problem solver. Goal focused. A generalist. I am becoming a strong believer in solving a hardest problem (v.s. building a smartest solution). Also as a business owner, I am a customer-centric and goal-oriented partner with accounting and financial skills. Specialties: Languages: Go; Python; C/C++, Objective-C, Java/C#; Javascript/Typescript; Lua; Bash Tools: Blaze/Bazel, Xcode, Unity, Eclipse, GNU tools Platform: Mac OS, iOS, Android, Windows ## Work Experience ### Senior Software Engineer @ Google Jan 2024 – Present AI Infrastructure Telemetry - GPU & TPU ### Senior Software Engineer @ Google Jan 2021 – Jan 2024 Chrome A/B testing & performance. ### Software Engineer @ Google Jan 2019 – Jan 2021 | Mountain View, CA, United States Mobile / iOS infra. ### Software Engineer in Tools&Infra @ Google Jan 2016 – Jan 2019 | Mountain View, CA, United States ### Senior MTS, Mobile @ Salesforce Jan 2015 – Jan 2016 ### MTS, Mobile @ Salesforce Jan 2014 – Jan 2015 many interesting things ### Mobile Engineer/Senior Mobile Engineer @ Disney Interactive Studios Jan 2013 – Jan 2014 two unannounced titles and star wars commander ### Engineer/Lead Engineer @ Glu Mobile Jan 2011 – Jan 2013 Unity 3D/C++ game development for Android platforms - lead an Android team to port iOS games - work closely with different teams and producers to assure products on schedule ### Software Engineer @ Machine Zone, Inc. Jan 2010 – Jan 2011 - Maintain and re-factor the current client and server code for Original Gangsterz and coming iPhone/iPad MMO games ### Program Intern @ GameVision Inc Jan 2009 – Jan 2010 - Mr Runner, Top 1 ranked in U.S and other successful shipped iPhone game titles, including Melody Match, P.P.T., Battle Zone 1942, and Ancient Wonderland - Worked closely with the game and graphics designers, implemented and helped improve the overall gameplay - Designed and developed the homebrew OpenGL-based game engine from the ground up, with great use of OO paradigms and design patterns, as well as optimizing rendering pipeline for specific iPhone hardware - Developed the online score board using PHP and MySQL, with JSON as transferring protocol ### Research Intern @ IBM China Research Jan 2007 – Jan 2007 Implemented front-end user interface using JavaScript and DOJO package and back-end server-side functions in the IBM Portal server Extended the Formfaces to parse XML file and process XML schema tags ## Education ### M.S. in Game scripting on handheld devices Clarkson University ### Bachelor's Degree in Software Enigeering Northeastern University, China ### High school in High School/Secondary Diploma Programs No. 1 High School in Datong, Shanxi ## Contact & Social - LinkedIn: https://linkedin.com/in/wuh84 - Website: http://code.google.com/p/chaos3d --- Source: https://flows.cv/haowu2 JSON Resume: https://flows.cv/haowu2/resume.json Last updated: 2026-04-01