# Harri Lin > Senior Product Designer for AI Infrastructure, Training, Inference @NVIDIA | ex Epic Games-Unreal Engine 5 Location: Greater Seattle Area, United States Profile: https://flows.cv/harri I’m a UX/Product Designer and Design Architect specializing in AI/ML training, inference, infrastructure, cloud platforms, and deeply technical system workflows. I thrive in the “translator” role, turning intricate engineering concepts into experiences that are understandable, usable, and strategically aligned across teams and organizations. I’m passionate about solving E2E systems problems that sit at the intersection of product, engineering, and business strategy. Whether I’m mapping user journeys, defining value propositions, or using service design to streamline organizational workflows, I focus on shaping systems that make the invisible logic of large platforms feel simple and human. What motivates me most is building tools that empower people — helping researchers, engineers, and stakeholders do their best work more efficiently, confidently, and creatively. Specialties: UI/UX Design, User Experience Research, Prototyping, Wireframes, Information Architecture, User-Centered Design, User Flow Design, Personas Development, Usability Testing, A/B Test, Design System, Heuristic Evaluation, Affinity Diagrams, Storyboarding, Journey Mapping, Service Design, Design Consultant, Motion Graphic, Flow Charts, Data Visualization, 3D Modeling, 3D Animation Software: Sketch, Figma, XD, Principle, Zeplin, Illustrator, Photoshop, After-Effects, HTML, CSS, Java Script, Python, Cinema4D, Indesign, Illustrator, Processing, Bootstrap, Square Space, Wordpress, HubSpot Expertise: AI/ML Training, AI Development pipeline, 3D, Game Engine, Real-time rendering, Image Label, ATS, CRM, VMS, BI, B2B, SAAS Solution, HR Technology, Workforce Management Solution Online Portfolio: https://www.harrilin.co ## Work Experience ### Senior Product Designer / UX Architect @ NVIDIA Jan 2022 – Present | 西雅图地区 •Leading the product design lifecycle to incubate multiple AI products, including AI Training, Inference, Hardware Operation, Performance Benchmark, Digital Twin for 6G Network Design Simulation, and Digital Human Generation. Responsibilities included UX research, product validation, market positioning, and value proposition development to showcase NVIDIA’s cutting-edge technologies to enterprises and NCPs. • Designing job schedulers for HPC and supercomputing environments on both cloud and on-prem, leveraging SLURM and Kubernetes (K8s)-based architectures; collaborating with infrastructure and AI platform teams to deliver solutions optimized for large-scale distributed computing. • Researching and designing systems for AI infrastructure, including tools for monitoring, debugging, and visualizing multi-node, large-scale training workloads (thousands of GPUs), supporting pre-training, post-training, and inference pipelines. • Driving cross-org alignment by overseeing multiple AI training, inference, and infra products; partnering with engineering directors to unify fragmented initiatives into a single, coherent product strategy. • Collaborating with design managers to develop various learning materials for AI-focused design to help grow team expertise and establish design best practices for complex technical domains. ### UX Designer - Unreal Engine 5 @ Epic Games Jan 2020 – Jan 2022 | Greater Seattle Area • Collaborating with producers and engineer directors across the org to upgrade the experience of developing games using Unreal Engine 5 • Leading Sequencer project to redesign multi-track animation tools and rendering pipeline to improve the experience of creating in-game cinematics • Owning the design process for Unreal Engine 5’s gizmo manipulator system. Create wireframes and interactive prototypes to convey and document its interaction behaviors • Working with overseas developers to redesign the Unreal Insight(a profiling application) to help them collect, analyze, and visualize data points to optimize applications and games for better performance ### Product Designer @ Clarifai Jan 2019 – Jan 2019 | Greater New York City Area • Performed usability tests and user experience research with data annotation and image labeling platform • Collaborated in migrating and rebuilding the entire website(more than 50 pages) in the new CMS in order to analyze user behavior & site traffic to serve ABM strategy • Worked with SEO specialist to customize SEO strategy and rewrite metatags to improve SEO performance in AI, CV category ### Product Designer @ JobDiva Jan 2016 – Jan 2018 | 纽约地区 • Solo designer at 70+ people company and helped obtain over 27,000 users and take over 1/4 market share of ATS software in the US within 2 years • Designed several talent acquisition software for recruiters and candidates • Identified key research questions related to staffing recruiting, talent acquisition and workforce management with key stakeholders • Reshaped the brand’s visual identity & branding guideline and created all marketing material for product marketing • Collaborated with marketing specialists to execute digital marketing initiatives including paid search, paid social media and ABM strategy ### Visual Designer @ Uber Jan 2015 – Jan 2015 | Shanghai • Created tutorial images of Uber Pool function for the city of Shanghai (the first such case in China) • Designed weekly digital advertisements to promote branding • Produced photographs for digital campaigns and social media ads, including shooting and editing ## Education ### Master's Degree in Human Computer Interaction and Design University of Washington, Master of Human-Computer Interaction + Design ### B.S. & B.A. in Double-Major: Mathematics & Visual Arts Union College ### Master's degree in Human Computer Interaction and Design University of Washington ## Contact & Social - LinkedIn: https://linkedin.com/in/haichenglin - Portfolio: https://www.harrilin.co --- Source: https://flows.cv/harri JSON Resume: https://flows.cv/harri/resume.json Last updated: 2026-03-30