# Harvinder Laliya > Creating AI agents and agentic user experiences Location: San Francisco Bay Area, United States Profile: https://flows.cv/harvinder I’m a passionate full-stack developer with a strong focus on AI agents and innovative UI design, specializing in creating accessible and engaging user experiences. My expertise lies in designing and implementing applications that seamlessly integrate cutting-edge AI technologies, delivering intuitive solutions. With a Bachelor’s and Master’s in Computer Engineering, I bring a diverse skill set that bridges low-level technical foundations with high-level application design. Whether it’s building scalable full-stack solutions, crafting intelligent systems with LLMs, or designing accessible and innovative UIs, I thrive on pushing the boundaries of what’s possible. Beyond application development, I enjoy exploring creative challenges in game development and continuously experimenting with new engines and tools. Always learning, always building—dedicated to creating experiences that inspire, connect, and empower users. ## Work Experience ### Software Engineer @ Vectorial AI Jan 2024 – Present | San Francisco Bay Area • Designed and implemented Chrome extensions powered by AI Agents, including a UX design review agent and a product writing agent, utilizing the ChromaDB vector store to enable efficient and context-aware data retrieval. • Integrated Retrieval-Augmented Generation (RAG) into Chrome extensions to enhance their capabilities, enabling intelligent responses and content generation powered by LangGraph agents and OpenAI API. • Worked on an proactive insights and user journey tracking platform for clients by leveraging platforms like PostHog and MixPanel ### Research Intern @ Syracuse University College of Engineering and Computer Science Jan 2024 – Jan 2024 • Conducted a thorough comparison of state management solutions like Jotai, Zustand and Recoil, focusing on their performance, scalability, and memory efficiency in React applications. • Identified best practices for reducing unnecessary re-renders and inbuilt hooks and techniques to optimize application performance. • Prototyped a lightweight React state management solution using a subscription based central store, enhancing global state handling without needing external libraries. ### Game Development Intern @ APSIT SKILLS Jan 2020 – Jan 2020 | Thane, Maharashtra, India • Designed a 3D top-down shooter built with the Unity 2019.3 standard rendering pipeline • Leveraged advanced Unity tools such as Shader Graph for custom visual effects, Cinemachine for dynamic camera control, and the Unity Physics Engine for realistic interactions, while utilizing uGUI and TextMeshPro to design captivating game menus and in-game shops, boosting player engagement. • Completed a 4 month internship comprising of 30 hours of game dev work and studying effort per week on domains such as the business of game development ## Education ### Master of Science - MS in Computer Engineering Syracuse University ### Bachelor of Engineering - BE in Computer Engineering A. P. Shah Institute of Technology, Thane ## Contact & Social - LinkedIn: https://linkedin.com/in/harvindersingh02 - Website: https://github.com/harvygr8 - Website: https://hslaliya.com --- Source: https://flows.cv/harvinder JSON Resume: https://flows.cv/harvinder/resume.json Last updated: 2026-04-05