# H.C. Lo > Unreal Engine Software Engineer at Honda Research Institute Location: Fremont, California, United States Profile: https://flows.cv/hc Software Engineering/Programming | Game Design/Development | Mobile/AI/VR Applications Profile • Excel in engagement with developers, artists, writers, and actors for projects using latest technologies • Obtained Certificate as Cisco Certified Network Associate • Proficient in C, C++, C#, Java, JavaScript, Lua, Python, Ruby, and SQL • Passionate about building software and applications using Git, Unity, Visual Studio, & Unreal Engine 4 Award SAMMY DESIGN INNOVATION AWARD (THE UCSC GAMES SHOWCASE) - 2017 • Recognized as highly talented game designer for creating the most innovative project in the game design program • Published Press Kit and released on Itch.io • Secured exclusivity with the HTC Vive (VR) ## Work Experience ### Unreal Engine Software Engineer @ Honda Research Institute USA, Inc. Jan 2022 – Present | San Jose, California, United States - Assist to develop required systems/features, and build scenarios and workflow for evaluation. - Integrate hardware and human monitoring sensors in constructed research environments. - Develop and integrate software solutions to streamline data collection and pre-processing. - Organize the collection, processing, and storing of data from different sources and sensors. - Construct required dataset and develop metrics for system assessment. - Coordinate with scientists and research engineers to develop and assess systems. ### Gameplay Engineer @ Crocodiles Studio Jan 2019 – Jan 2021 • Perform general game development programming, including UI and debugging • Review the work of another engineer to ensure adherence to design, patterns, and coding standards • Research coding techniques and algorithms to keep current on the latest developments in the game industry • Collaborate with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, develop quality gameplay mechanics and systems, and implement all aspects of new gameplay features ### Gameplay Programmer @ Immaterial Jan 2016 – Jan 2017 - Designed and implemented core game systems, mechanics, and controls - Identified and addressed various bugs and performance issues ## Education ### Bachelor of Science - BS in Computer Science: Computer Game Design University of California, Santa Cruz ## Contact & Social - LinkedIn: https://linkedin.com/in/hclo --- Source: https://flows.cv/hc JSON Resume: https://flows.cv/hc/resume.json Last updated: 2026-04-11