# Hoang Nguyen > Software Engineer at Google Location: San Jose, California, United States Profile: https://flows.cv/hoangnguyen C/C++, CUDA, GPU, OpenGL, GLSL, OpenCV coding and debugging experience in computer graphics, computer vision. Android, Java, Swift, Objective-C, Node.js and Python coding and debugging experience. OOP modeling and implementation experience. GUI development with Qt framework. Skillful with data structure, efficient algorithm, search and sort algorithms. Platforms: Windows XP/Win7/Win8, Linux Ubuntu/Redhat. Strong problem solving, quick learner and work hard. source control: SVN, Git ## Work Experience ### Software Engineer @ Google Jan 2021 – Present | San Jose, California, United States Android platform ### Software Engineer @ Intel Corporation Jan 2018 – Present | Santa Clara, CA Android Native Programmer for GPS ### Software Engineer @ Qolsys Jan 2015 – Present | San Jose Android coding for audio processing, noise detection, and glass break detection for security panels. Create a service in the back end to get a signal from the microphone in C/C++ with OpenSLES. Face recognition and motion detection with OpenCV in Android/ JNI ### Software Engineer @ ERL/Volkwagen of America Jan 2013 – Present | Belmont, CA Coding with LUA, ActionScript for GUI, and center console display in the HMI team. image processing: Lighting, blur, contrast, histogram. Build car infotainment system with UI Composer from Nvidia and Flash Builder. ### Software Engineer @ Abbott Laboratories Jan 2011 – Jan 2012 | Santa Clara ### Internship @ RuhrlandKlinik Jan 2010 – Jan 2010 Working in Endopillow project in Ruhrlandklinik, Germany. A lung research project and graphic programming with C#. ### PhD Candidate @ Technische Universitat Dortmund Jan 2006 – Jan 2009 | Dortmund, Germany CS Dep., Dortmund University, Germany. “SAM” Semi-Automatic Modeling, application program Visual C++ with OpenGL, Qt, 3D modeling in which railway can be modeled. The project focuses on the following research directions: Image processing and 3D image converting, Mesh creating and editing. Triangulation methods. Google Earth terrains mesh reconstruction. Curves drawing and implementation such as: B-spline, Bezier, cubic spline, circular arc and Clothoid curves. Routes planning and A* algorithm. Automatically drawing of constructions and animation creation with OpenGL. ## Education ### Doctor of Philosophy - PhD in Computer Science National University ### Master of Science - MS in Computer Software Engineering San José State University ### Diplom in Computer Science Technische Universitat Dortmund ### BS in Computer Science FH Dortmund, Germany (University of Applied Science) ## Contact & Social - LinkedIn: https://linkedin.com/in/hoang-nguyen-ab6ba91b --- Source: https://flows.cv/hoangnguyen JSON Resume: https://flows.cv/hoangnguyen/resume.json Last updated: 2026-04-10