# Hong Tai Wei > Senior Software Engineer at DoorDash Location: Seattle, Washington, United States Profile: https://flows.cv/hong Product oriented software engineer with 6+ YOE, and some PM & teaching experience. ## Work Experience ### Senior Software Engineer @ DoorDash Jan 2023 – Present | Seattle, Washington, United States ### Software Engineer @ Backbone Jan 2022 – Jan 2023 - Backend lead for Backbone Android (Node & GraphQL), bringing it from 0 to 50K+ installs with 4.8+ stars rating. - Designed and implemented (full-stack) game management, server-driven UI, and cloud gaming UX with 3 patents pending. - Engineering lead for software localization. - Engineering lead for the Diablo Immortal partnership, in charge of partner developer relations, data & content lifecycle, and cross-functional collaboration. - Enabled cross-platform (Android, Xbox, Steam, …) and cross-devices (see Playstation units) backend support via user segmentation and a redesigned games catalog. - Kickstarted the internship program. Established school relations, hiring, and visa processes, then assumed intern manager role. - Automated factory validation process through remote development of a robot arm & controller firmware tool. ### Professor (Google in Residence) @ California State University, Fullerton Jan 2021 – Jan 2022 | Fullerton, California, United States - Taught 4 sections of CPSC 120 (~70 students) using my own project-based curriculum, managing a team of 6 TAs. - Kickstarted a modern, cloud-based learning environment using Replit, Discord, Gradescope, and Moss. - Hosted campus outreach, tech talks, interview prep and resume workshops. Sponsored various hackathons. ### Software Engineer III @ Google Jan 2021 – Jan 2022 | Seattle, Washington, United States - Lead and launched Centralized Service Accounts to enforce least privilege in identity management. This includes design, implementation, testing infrastructure, customer engagement (eg. Cloud ML & Twitter), and fail-safe mechanisms (eg. lien protection & org policies). - Designed Just-in-Time provisioning and claim-based authentication for Service Agents to improve reliability. - Implemented a new microservice to handle critical CanActAs service account operations. - Proficient with GCP, Borg (Kubernetes), Flume (Dataflow), Boq, Rapid, Sisyphus, Monarch, Automon, Sigma, Mendel, Sawmill, Plx, etc. ### Game Designer @ Google Jan 2020 – Jan 2022 | Seattle, Washington, United States - Established procedures around design for contracted games and brought titles like Tiles of Egypt and Pin the UFO to Google’s HTML5 game platform. ### Software Engineer II @ Google Jan 2019 – Jan 2021 | Seattle, Washington, United States - Added sharding, parallelization, client error monitoring, and UI for various identity processes. - Managed Latchkey (Infrastructure as Code) security policies for 50+ GCP services. - Designed, lead, and launched Service Account Monitoring for access transparency and customer alerting on accounts and keys. This consists of a Streaming Flume (Dataflow) pipeline and its productionization, with emphasis on redundancy and continuous deployment. ### Software Engineer @ Facebook Jan 2018 – Jan 2018 | Seattle, Washington - Lead and launched Chat Commands and Streamer Goals with >100k MAU, benefiting the Fan Funding, Charity and Supporter teams. - Pioneered Cloud Gaming at Facebook through an internal hackathon. - Used React, React Native, Native Templates, GraphQL, Relay, Presto, Scuba, Jest across iOS, Android, mobile and desktop Facebook sites. ### Program Manager @ Microsoft Jan 2018 – Jan 2018 | Redmond, WA, United States - Created the PlayFab doc site on docs.microsoft.com and its Swagger APIs. - Designed and published the PlayFab Python SDK. - Analyzed user funnel leveraging Datadog and PowerBI to identify KPIs for the PlayFab developer tools team. ### Software Engineer @ Microsoft Jan 2017 – Jan 2017 | Redmond, WA - Designed and developed a cross-platform multiplayer UWP ID@Xbox game in Unity as an official sample for Xbox Integrated Multiplayer (XIM). ### Associate Developer @ Electronic Arts (EA) Jan 2017 – Jan 2017 | Montreal, Canada Area - Implemented the buddy system and its spawn logic in Star Wars Battlefront II. - Ported over the path following logic from the Battlefield series. - Improved asset reference graphing and overall performance in Frostbite. ### Software Developer @ Big Viking Games Jan 2016 – Jan 2016 | Toronto, Canada Area - Developed core gameplay and UI for Galatron and GalatronVS: AABB collision, easing animations, AI behaviour script parsing, various enemies and abilities. - Worked on the audio manager (Web Audio API), chat bots (Messenger & Kik), admin tools (Typescript, React) and database migrations (Java, Redis). ### Accountant Assistant @ Times Accounting and Tax Services Jan 2014 – Jan 2015 - Bookkeeping & data entry on Excel and Sage. - Translation of official documents English - French - Mandarin. ## Education ### Computer Science University of Waterloo Jan 2015 – Jan 2019 ### Exchange student in Computational Science and Engineering ETH Zürich Jan 2019 – Jan 2019 ### Computer Science National University of Singapore Jan 2017 – Jan 2017 ### Diploma of College Studies in Arts & Sciences Marianopolis College Jan 2013 – Jan 2015 ### Diploma of Secondary Studies in Sciences Collège Jean-de-Brébeuf Jan 2008 – Jan 2013 ## Contact & Social - LinkedIn: https://linkedin.com/in/hongtaiwei --- Source: https://flows.cv/hong JSON Resume: https://flows.cv/hong/resume.json Last updated: 2026-03-22