San Francisco, California
I. WAR COMMANDER ROGUE ASSAULT (WCRA)
WCRA is a mobile MMO game that has over 20 million downloads.
Link to the game: Google, Apple
• Act as development lead to add new features to the game. Interact with leadership and design to understand their vision for the game.
• Collaborate with analytics to provide gameplay, player retention and monetization insights for new features.
• Work with design, art, engineering, QA, analytics and tech ops to identify pain points for the new features and propose solutions to resolve them. Identified various poorly designed and implemented systems and took initiative to resolve major technical debts.
• Write and review Technical Design Documents and create client and server engineering tasks. Client side is implemented using Unity3d engine with C# and Microservices using C# (.net) with MySql, Redis, RabbitMQ, Docker technologies.
• Handle multiple client server releases and resolve bugs in a high-pressure environment.
• Core Engineering:
o Work on core battle mechanics to improve and add structure that were lacking in various portions of the battle.
o Develop scalable new features like secondary weapons, passive and active in battle abilities etc. based on design requirements.
o Work on game’s UI using Unity’s built-in GUI for various features like events, multiple equipment’s, Leaderboards etc.
o Implemented elder features like world map dominion, battle buffs that greatly increased player retention and revenue.