# Ian Gorham > Software Engineer Location: Seattle, Washington, United States Profile: https://flows.cv/iangorham Senior backend engineer, with experience in performance, reliability, distributed design & batch processes. ## Work Experience ### Senior Software Engineer @ Qualified Jan 2024 – Present | Seattle, Washington, United States ### Infrastructure Engineer @ Agentic Jan 2022 – Jan 2023 | Seattle, Washington, United States Jack of all trades at an early-stage startup working on bleeding edge ML problems. Worked across the stack from core cloud infra, to python backend APIs, to frontend React UI, improving productivity and achieving key company goals. Lead migration of full storage stack & backend libraries from custom solution to Postgres + SQLAlchemy, improving latencies by 2-3 orders of magnitude & fixing longstanding UX & system issues. Created tooling on top of storage library created for postgres migration to unlock faster research workflows for evaluating ML model performance, while seamlessly integrating with standard ML tooling (e.g. Jupyter notebooks). ### Software Engineer @ Shipium Jan 2021 – Jan 2022 | Seattle, Washington, United States ### Co-Founder @ Fantasticide LLC Jan 2020 – Jan 2021 | Seattle, Washington, United States ### Software Engineer @ Google Jan 2015 – Jan 2020 | Greater Seattle Area Lead team maintaining critical Billing UX ETL pipelines, working with management to solve critical reliability & latency issues, and co-lead design of next-generation billing pipeline. Solved longstanding, crippling performance problems. Fixed frequent outages: <90% uptime from >100x input scale spikes. Left team with >99.5% reliability and a quiet pager. Proud mentor: hosted an intern who later converted into a full time engineer, directed several junior engineers on the team, lead an Effective Java reading group. ### Software Engineer @ WinterLogic Inc. Jan 2012 – Jan 2015 | Minneapolis Implemented System Verilog features on Z01X, a legacy Verilog fault simulator. Implemented significant features (e.g. “packed nets”) that spanned the full codebase. Improved simulation performance through “gate algebra” optimization, transforming modules with many arbitrarily connected gates into runtime lookup tables. Provided up to an order-of-magnitude decrease in simulation complexity. Improved build system - fixed nasty bugs hiding in the deepest reaches of the Makefiles to remove build-bugs breaking recompilation after changing header files, and improving build times by 50% (!!!). Saved 15-60 minutes per build, multiple times a day, for each engineer. Previously assumed unfixable by others who had tried to debug the problem. ## Education ### Bachelor of Arts (B.A.) in Computer Science University of Minnesota Jan 2009 – Jan 2012 ## Contact & Social - LinkedIn: https://linkedin.com/in/ian-gorham-231652a6 --- Source: https://flows.cv/iangorham JSON Resume: https://flows.cv/iangorham/resume.json Last updated: 2026-03-22