# Israel Sundseth > design @ Pebl ✦ prev: Meta, Redbubble, Crunchyroll Location: San Francisco, California, United States Profile: https://flows.cv/israelsundseth A multidisciplinary Product Designer, seeking projects and opportunities that challenge & inspire. Work examples + design artifacts available on request. Get in touch if you want to create something good together. FOTOxDSGN.com 写真家+デザイナーです。デザイン関係のプロジェクト活動希望の方様、是非ご連絡をください。連絡先は以下の通りです。 作成してみましょう。よろしくお願いします! ## Work Experience ### Staff Product Designer @ Pebl Jan 2025 – Present | Palo Alto, California, United States 世界中の全ての人的資源を24時間以内に、より簡単にご採用いただくことができます。 ### Fractional Lead Product Designer @ Pomelo Jan 2025 – Jan 2025 | San Francisco, California, United States Get money to your family and friends overseas, instantly, with less wait time and fees than the competition. ### Founding Product Designer / Head of Design @ Ollie Photo App Jan 2023 – Jan 2025 | San Francisco, California, United States iOS用のAI写真アシスタントアプリ、オリーさんに取り組んでいます。もちろん、オリーさんはあなた自身のセンスから最高の写真を学ぶだろう。 ### Product Design Lead @ Meta Jan 2019 – Jan 2023 | San Francisco Bay Area 私は 「META Avatars」 のリードデザイナーだった。 ### Principal Product Designer @ StyleSeat Jan 2018 – Jan 2019 | San Francisco Helping pro stylists build their business and clients look their best, with an attractive, engaging end-to-end product. I was responsible for an end to end redesign of the consumer product across web, iOS, and Android. ### Lead Product Designer @ Chime - Mobile Banking Jan 2018 – Jan 2018 | San Francisco, CA Chime is a millenial focused banking app -- not a traditional bank. I spearheaded a new savings goal initiative, created a design system for the consumer app, and participated in branding/messaging exercises. ### Lead Product Designer @ Redbubble Jan 2017 – Jan 2018 | Melbourne, Australia Enabling artists to create beautiful products on a worldwide stage, specializing in mobile product design. Leading product design and exploration for Redbubble in the mobile space. I was responsible for several key initiatives around personalization and discovery through the app, and during my time as Lead Product designer revamped the UX, launched a new feed experience, designed a new product experience, and lead multiple user research efforts to improve the general flow and onboarding of the iOS app. We saw revenue, maus, and user growth 2x in the year I was working with the team, and I really enjoyed being a part of that success. ### Sr. Product Designer @ Crunchyroll, Inc. Jan 2015 – Jan 2017 | San Francisco, CA Creating attractive and engaging products for streaming multi-channel media across multiple platforms and devices : PS4, Xbox One, Roku, Apple TV, and many other personal media outlets, including iOS and Android. I was also intimately involved in the conception, design, planning and execution of VRV, a new streaming service from the creators of Crunchyroll. Check it out at www.vrv.co to see how we're evolving the niche OTT space. ### Lead UX / UI Designer @ Gracenote Jan 2014 – Jan 2015 | San Francisco, CA Leading a team of designers to create new and innovative ways to interact with music and media across multiple mobile platforms and interfaces: Android, iOS, Web, and 10-foot. Duties include high level concepting, prototyping, creative direction, managing my team of designers, approving work outputs & design artifacts, and working with our clients to define product needs and creative solutions. ### Sr. UI / UX Designer @ Gracenote Jan 2014 – Jan 2014 Creating new and innovative ways to interact with music and media across multiple mobile platforms and interfaces: Android, iOS, Web, and 10-foot. ### UI / UX Designer @ Gracenote Jan 2013 – Jan 2014 | San Francisco, Ca Worked with multiple partners including Sony, Apple, and Samsung to create prototypes and define vision for connected music applications across mobile, web, and embedded devices. ### UI / UX / Visual Designer @ Gravity Mobile Jan 2012 – Jan 2013 | San Francisco Bay Area As a designer for an agency, I was responsible for pitching/RFPs and various UI/UX contributions for a number of clients across iOS/Android and embedded devices. Gravity Mobile was acquired and I stepped into a larger role at Gracenote. ### UI/Graphic designer @ LastPass Jan 2010 – Jan 2012 Was the first (and only!) designer at Lastpass my entire tenure. Responsible for UX/UI design for LastPass's applications on all platforms: OSX, Windows, Linux, Android, Palm, Symbian, Windows Mobile, iPhone, and iPad. ### Genius @ Apple Computer Jan 2008 – Jan 2010 ## Education ### Photography in Graphic Design Savannah College of Art and Design Jan 2003 – Jan 2008 ## Contact & Social - LinkedIn: https://linkedin.com/in/kappuru - Portfolio: http://www.israelsundseth.com --- Source: https://flows.cv/israelsundseth JSON Resume: https://flows.cv/israelsundseth/resume.json Last updated: 2026-03-30