Software developer working on watsonx Code Assistant for Z at IBM. Interested in virtual reality, computer graphics, game development, and programming languages.
Price of Flight is a digital boardgame RPG developed by Waterbox Interactive, a studio comprised of three friends working in their free-time to design and create one of *the* experiences of all time.
The game has received attention from IndieCade and IGF for its unusual design, a blend of systems driven arcade-style RPG mechanics with surprisingly deep non-linear narrative elements. The game is set to be released in Q2 2026.
Full Stack Developer in Cloud and Cognitive Systems
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Collaborated on full stack of software delivering code in frontend, API, CICD, and install platform
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Led new hires and interns in development initiatives, providing direct mentorship and guidance
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Contributed activity designs, led events, and delivered presentations for JumpStart Program
AIOPS Install Squad
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Delivered containerized product install on OpenShift platform from planning stages to late life leveraging preexisting helm charts (Golang, Helm, Openshift Operators, Kubernetes)
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Assisted customers and internal teams in product deployment, debugging, and testing (Kubernetes)
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Coordinated with developers across dozens of teams to resolve install issues as code owner for AIManager Operator repos (Github)
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Authored common CICD build scripts to be used across org (Bash, Docker)
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Collaborated on developing and maintaining library to support custom Helm reconcile within Openshift Operator framework to be used across organization (Golang, Helm)
NOI Policy Squad
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Contributed features for user’s API including comprehensive unit test coverage (JS, GraphQL)
Cloud Event Management
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Designed, proposed, and delivered new calendar components to improve user experience (GIMP, CSS, JS)
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Delivered technical and visual features, bugfixes, and improvements across frontend (React, JS)
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Worked to deliver fixes and improvements to common pipeline (Jenkins, Groovy)