• Led end-to-end UI/UX design for Nekurati, defining menu architecture, interaction patterns, and visual identity aligned with the game’s fantasy world-building.
• Designed main menu systems, interactive controls, and navigation flows to improve clarity and reduce user friction during gameplay.
• Developed custom fantasy-themed UI assets (crystal, dragon, ornamental motifs) to reinforce narrative tone while maintaining functional hierarchy.
• Built high-fidelity prototypes in Figma and translated finalized assets into engine-ready UI elements, ensuring visual consistency and implementation feasibility.
• Established typography standards and button interaction states to improve readability, accessibility, and overall user experience.