# JAIKAR POTHULA > Technical UI Designer | Unreal Engine 5 (UMG/Blueprint) | Game UI Systems | Unity UI (C#) Location: San Francisco Bay Area, United States Profile: https://flows.cv/jaikar Technical UI Designer specializing in Unreal Engine 5 UI systems and in-engine implementation (UMG + Blueprint). I build modular, production-ready UI frameworks focused on scalability, readability, and performance. At Vault Productions, I implemented end-to-end UI architecture for a psychological horror title, including a 3D Investigator’s Journal hub integrated with gameplay state logic and narrative systems. Core focus: • Modular UI architecture (UE5) • HUD + menu frameworks and UI state logic • Diegetic / narrative UI systems • Implementation (not just mockups) MA in Game Development – Academy of Art University. Authorized to work in the U.S. (F-1 OPT / STEM). Open to Game UI / Technical UI roles. ## Work Experience ### UI Systems Designer | Unreal Engine 5 @ Vault Productions Private Limited Jan 2025 – Present | United States I had the opportunity to lead the design and implementation of UI systems for a psychological horror game, focusing on enhancing player immersion and clarity. • Developed a 3D Investigator Journal system that integrated objectives and narrative clues for non-linear exploration. • Created a modular Blueprint UI framework that streamlined collaboration between design and engineering teams. • Presented a live playable build at GDC 2026, showcasing innovative UI systems to an international audience. ### Game Development Intern @ Academy of Art University Jan 2025 – Jan 2025 | San Francisco Bay Area • Collaborated within a cross-functional student team to design and implement core gameplay systems using Unreal Engine and ZBrush. • Contributed to gameplay mechanics prototyping, asset integration, and iterative system refinement through structured bi-weekly milestone cycles. • Translated design concepts into functional in-engine implementations, balancing technical constraints with gameplay clarity. • Documented development workflows, system logic, and production progress; presented iterative builds and technical breakdowns to faculty for critique and performance evaluation. • Participated in structured feedback reviews, incorporating playtest insights into gameplay adjustments and UX improvements. ### UI Designer @ Unknown Jan 2025 – Jan 2025 | United States • Led end-to-end UI/UX design for Nekurati, defining menu architecture, interaction patterns, and visual identity aligned with the game’s fantasy world-building. • Designed main menu systems, interactive controls, and navigation flows to improve clarity and reduce user friction during gameplay. • Developed custom fantasy-themed UI assets (crystal, dragon, ornamental motifs) to reinforce narrative tone while maintaining functional hierarchy. • Built high-fidelity prototypes in Figma and translated finalized assets into engine-ready UI elements, ensuring visual consistency and implementation feasibility. • Established typography standards and button interaction states to improve readability, accessibility, and overall user experience. ### Customized Angel – Academic Project @ Academy of Art University Jan 2025 – Jan 2025 | San Francisco Bay Area • Collaborated with a 5-person international team to design and develop a 2D game prototype. • Worked as Designer & Programmer, focusing on UI systems and interactive mechanics. • Created visual branding and UI animations using Adobe Creative Suite and Unity. • Coordinated weekly team reviews to ensure consistent delivery of creative assets. ### 3D Animator @ Symbiosys Technologies Jan 2022 – Jan 2022 | Visakhapatnam, Andhra Pradesh, India • Developed facial expression animations and lighting compositions for a French children's show, enhancing character engagement. • Produced character animations using Adobe Animate and Maya, ensuring adherence to project guidelines and smooth motion. • Gained valuable experience in a fast-paced creative studio environment, meeting strict deadlines and collaborating with a talented team. ## Education ### MA Game development in Game and Interactive Media Design Academy of Art University ### Bachelor of Fine Arts - BFA in ANIMATION KL University ## Contact & Social - LinkedIn: https://linkedin.com/in/jaikar-pothula-489b681a5 - Portfolio: https://heyitsmejai.wixsite.com/my-site-4 --- Source: https://flows.cv/jaikar JSON Resume: https://flows.cv/jaikar/resume.json Last updated: 2026-04-13