• Recruit and lead a team of 6 software engineers, 1 music engineer and 1 software tester, plus working with a team of designers and several contractors, to create casual and puzzle games for Android and iOS.
• Objective-oriented workflow with high focus on app metrics: DAU, ARPU, D1-D7-D30 Retention, Conversion Rate, and more.
• Create and maintain 10+ native plugins in Java and Objective-C, including Facebook SDK, Firebase, Azure's Playfab, and more.
• Game engine development using Python, C++ and OpenGL, ensuring high crash-free users (99.98%) and high performance in low-end devices (60 fps).
• Webserver on top of Amazon Web Services' Lambda server-less platform, attached to a cloud MongoDB instance through NodeJS + Typescript.
• Use BigQuery language with Google's DataStudio Business Intelligence platform to produce highly relevant reports that directly impact and improve our products.