Working on Oracle's General Ledger AI agent team, building AI agents and NLP systems shipping to real customers — the product was showcased at Oracle CloudWorld. Built a multi-agent system for natural language budget transfers grounded in internal compliance and policy documents; finalist at Oracle's company-wide Gen AI hackathon. Designed and built an internal platform for automated agent testing and evaluation — covering eval pipelines, prompt improvement workflows, and guardrail enforcement — now used across multiple teams to ship agents faster with higher reliability. Designed hierarchical SQL views and optimized query performance for enterprise-scale financial reporting.
Stanford StartX program. Worked directly with professors and environmental scientists, applying their published research to build production ML pipelines for reconstructing 3D tree models from single images. Used reinforcement learning to fine-tune SAM and Depth Anything for our specific use cases, optimizing for lower-end mobile devices and cutting compute time by 50% so customers with basic smartphones could generate accurate models. Developed and validated original video-to-3D algorithms achieving 95%+ scale accuracy using Neural Radiance Fields (NeRF) and Gaussian Splatting to produce detailed 3D point clouds.
Built a student music community at Berkeley that got big enough for NPR's Tiny Desk to send us a cease and desist. Over two years, it grew into having 500+ attendees per semester across concerts, jam sessions, open mics and more.
Sustainable development in rural India → https://www.ucbprojectrishi.org/donate. Led the education arm of Project RISHI's Berkeley chapter for 3+ years, working to improve learning conditions and opportunities for students in Bharog Baneri, India. Organized career panels, coordinated infrastructure improvements including 40+ desks, bathroom renovations, and water filtration for the local school, and ran focus groups and student shadowing to shape future projects.
Built unsupervised ML systems for music source separation using Variational Autoencoders and Non-Negative Autoencoders. Separately built a composable VR/AR environment on Meta Quest using Unity and C#, integrating generative music techniques for interactive spatial audio experiences.