Created an open-source, cross-platform call platform using a mesh distributed model
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Designed a C wrapper to allow a multi-language compatibility layer and a user-friendly C# interface for a GUI-based API demonstration
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Implemented multiple codecs, including Opus and G.711
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Developed ground up networking library and protocols in compliance with RFC specifications
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Worked with strict practices of code review, standups, multiple weekly meetings, style guides, code testing, presentations, and group feature development to meet aggressive, ambitious deadlines and requirements
Opportunity provided through and under the University of Utah