• Successfully leveraged AI generated art assets to ship a new election simulation game ‘Natural Election’ as the Lead UX/UI Designer and Artist, in conjunction with game developers and scenario designers.
• Collaborated closely with game developers to successfully re-launch our game Proxima Ultimate, introducing a revamped user interface, enhanced user experience, and fresh artwork. This initiative not only improved the core game loop but also significantly elevated collaboration and strategic interactions among players.
• Organized and facilitated a successful design sprint to conceptualize, assess, and validate an automated method for teaching collaboration through games at Synthesis.
• Cultivated the art and design culture by facilitating Figma workshops, hosting weekly design reviews, and introducing essential UX language and patterns to cross-functional teams.
• Contributed to shaping a modern and cohesive design system for Synthesis TEAMS, skillfully incorporating web accessibility requirements. Sole-designer responsible for optimizing sign-up, scheduling, and checkout experiences for our virtual classes product, catering to a user base exceeding 5000 students.
• Collaborated with product managers and engineers to strategize, scope, and implement enhancements to the parent and student experiences based on end-to-end user research and feedback.
• Planned and produced animated videos, motion graphics, and static advertisements for Facebook Ad campaigns in experimental growth stages.