# Jason Csizmadi > Designer at Patreon Location: San Francisco, California, United States Profile: https://flows.cv/jasoncsizmadi As a design leader with a proven track record at Patreon, Zillow, Trulia, and Fitbit, I specialize in elevating user experiences through innovative design systems and visual identities. My work is centered on making digital interactions intuitive and enjoyable, driven by a steadfast commitment to user-centered design and collaboration. At Patreon, I enhanced the app experience by modernizing its visual language for both creators and patrons. At Zillow, I co-led the design system revamp, significantly improving accessibility and user interface consistency. At Trulia, I managed design initiatives to unify visual language across all platforms. At Fitbit, I developed the design language for Fitbit Premium, advancing digital experiences in health and fitness. I am passionate about using design to solve problems and delight users, always exploring new ways to innovate and improve. I am eager to connect with individuals and teams dedicated to driving meaningful projects in the tech and design space. ## Work Experience ### Senior Staff Product Designer @ Credit Karma Jan 2025 – Present | Oakland, California, United States ### Position Product Designer @ Patreon Jan 2022 – Jan 2025 | San Francisco Bay Area At Patreon, I’ve grown through three core design roles — starting in visual design, then joining the design systems team, and leading UX initiatives on high-impact features. Visual Language Modernization: I joined the team focused on reimagining Patreon’s product visual identity. Collaborating with brand and product partners, I helped evolve the platform’s visual language into a more expressive, accessible, and emotionally resonant system that better reflects our creator community. Design Systems: As our visual direction solidified, I moved into the design systems team to translate it into scalable, tokenized components. I worked closely with engineers to implement accessible, cross-platform UI patterns and elevate design quality across teams. Live Video Streaming (UX & Product Design): I contributed to the launch of Patreon’s built-in livestreaming feature — allowing creators to go live directly on-platform. My focus was on UX strategy and UI design for the mobile experience, integrating live video, chat moderation tools, and seamless transitions between community and content. ### Design Manager, Design System @ Zillow Group Jan 2020 – Jan 2022 | San Francisco Bay Area In my role at Zillow, I co-led a dynamic, cross-functional team of 18 designers and engineers dedicated to enhancing Global Patterns & Experiences within Zillow's Design System. Our collective mission centered around evolving the Visual Language, Principles & Frameworks, while prioritizing Engineering and Accessibility to redefine how users interact with our platform. ### Lead Visual Designer @ Trulia Jan 2017 – Jan 2020 | San Francisco, California As the manager of Trulia's Visual Design and Design System team, I was responsible for leading a small team of talented designers and engineers, working with the Trulia brand team to establish and execute a new visual language for the product across web, desktop, and native applications. My role included overseeing the development of the team and ensuring that we were able to consistently deliver high-quality design work for the company. ### Lead Visual Designer @ Fitbit Jan 2016 – Jan 2017 | San Francisco Bay Area As a Lead Visual Designer, I collaborated with interaction designers and Product to create a new, unannounced project. In this role, I served as the lead in developing a new visual language and design system for Fitbit Premium, a personalized health and fitness advice platform. ### Principal Visual Designer @ Cooper Jan 2011 – Jan 2016 | San Francisco Bay Area As a Principal Visual Designer, I provided leadership and mentorship to the visual design team, while also serving as the lead visual designer on client projects. My responsibilities included implementing and developing design standards, overseeing the quality of team work, and collaborating with interaction designers to ensure that designs effectively conveyed the desired behavior and emotional experience goals. I also worked with internal leaders to strategize and execute on plans to grow the visual design team, with a focus on cultivating in-house talent. Additionally, I was responsible for collaborating with multiple teams to translate concepts into functional models, requiring strong communication and leadership skills. ### Sr. Art Director @ Cobra Creative Jan 2006 – Jan 2011 As a Senior Art Director, I was responsible for overseeing the primary design efforts for a diverse range of clients including NFL Network, Verizon, ClifBar, Asics, Cheetos, and Microsoft. I played a key role in the creation of a cohesive and consistent visual design language for new and existing interactive products, and worked closely with development teams to bring these products to fruition. I also participated in the ideation, storyboarding, and UI design process for mobile and web applications. ### Interactive Art Director @ Bozell Jan 2001 – Jan 2006 As an Art Director, I was responsible for overseeing all stages of projects from initial ideation and user research to usability development, database design, strategy, creative development, and final production. I served as the lead UX/UI designer for the College World Series website for over four years, during which time I also developed and maintained its CMS. In addition, I designed visuals for pitches and presentations, collaborated with the marketing team to generate and implement promotional ideas, and worked with senior leadership to define a new corporate brand identity. ### Art Director @ Eagle River Interactive / AGENCY.COM Jan 1999 – Jan 2001 Collaborated with design, marketing and strategy teams on research, business strategy, interaction design, and branding. Led projects in all aspects of the creative process, from brainstorming to final production. Worked with cross-functional teams to define product style guidelines, ensure consistency through the design process, create product requirements and user interface guidelines to meet client expectations. Worked within existing brand guidelines to increase user satisfaction and brand loyalty while executing cutting edge interaction designs. Assisted in the production of presentations and pitches. ### Designer @ Learn2.com Jan 1996 – Jan 1998 Created interactive projects demonstrating Learn2's streaming multimedia technologies and illustrations that were used in Learn2's highly interactive training tutorials. Worked as a lead illustrator on multiple interactive projects and created illustrations that reflected and expressed our clients’ brand attributes. ## Education ### Bachelor's degree in Illustration Rocky Mountain College of Art + Design (RMCAD) Jan 1993 – Jan 1997 ## Contact & Social - LinkedIn: https://linkedin.com/in/jcsizmadi - Portfolio: https://dangergraphics.com - Dribbble: https://dribbble.com/Thecsiz --- Source: https://flows.cv/jasoncsizmadi JSON Resume: https://flows.cv/jasoncsizmadi/resume.json Last updated: 2026-03-30