# Jason Toups - Design Engineer > I specialize in turning ambiguous product ideas into production-ready UI systems with documentation teams can actually use. Location: San Francisco, California, United States Profile: https://flows.cv/jasontoupsdesignengineer Thanks for stopping by. I'm an engineer, with over 15 years of software production experience; 7 years in Javascript, 12 years in QA and 3 years in UI/UX Design. My specialty is working with React, Redux & Thunk. I can engineer, design, and test new applications. I’ve been working in Agile software production environments for over a decade. When working in a team environment, my task-tracking, written communication & documentation are unmatched. If you are looking for a unicorn that can do just about anything in the digital realm, you’ve found your engineer. 🦄👨‍💻✨ Languages & Frameworks: Javascript | Node | React | React-Redux | React-Thunk | Vue | Shell | HTML | CSS | Sass | JQuery | Docker Methodologies: Version-Controlled Development | Wireframing | UI/UX Design | Charles Proxy Testing | A/B Testing | User Stories Operations & Design : Agile Development/Scrum Master | JIRA | Affinity Designer | Sketch | Figma | Adobe Creative Suite ## Work Experience ### Frontend Engineer @ DFINITY Jan 2024 – Present | San Francisco, California, United States DFINITY Foundation is a not-for-profit organization developing the Internet Computer, a revolutionary blockchain network that transforms the internet into a decentralized cloud. Home to Caffeine AI, the world's first self-writing apps platform that enables users to create fully decentralized applications using natural language conversations, deployed directly on the blockchain without traditional coding. - Shipped production-ready applications end-to-end for Caffeine's launch, including Tiny Tasks (featured in the live launch demo) and Habitual, demonstrating full ownership from concept to deployment. - Led platform-wide UI/UX improvements across the App Marketplace, standardized theming architecture, and resolved critical user experience issues like Internet Identity sign-in flows. - Enabled cross-team collaboration during Caffeine's high-stakes product launch through comprehensive technical documentation, shared component libraries, and developer enablement tools. - Architected modern React/TypeScript solutions with mobile-first design, improving both developer experience and end-user experience while maintaining high delivery pace. - Engineered 130 website frontend templates to be used as a RAG for our Caffeine AI Website Builder. - Developed a Python website template generation system using CrewAI and MCP servers, with a mini software development team of 3 Agents and 3 Flows, to interact with the LLM and create technical documentation before building each template. - Styled several of our Motoko-Training apps, to be used to train Caffeine for Website Creation. - Developed Tailwind design system for Motoko-Training template sample-app to be used on all new apps created for Motoko-Training. Skills: TypeScript · React · Python · CrewAI · MCP Servers · Tailwind · Technical Documentation · Mentorship ### Full Stack Engineer @ Toupsi LLC Jan 2024 – Present | Oakland, California, United States I started my LLC this year to take on more contract and consultancy work. If you're interested in my services, feel free to reach out. I offer Full Stack Engineering in modern Javascript Frameworks, Graphic & UI/UX Design. I have over 16 years of software production experience, so I'm available for Consulting to address any Production Challenge. ### Full Stack Engineer @ Pointment Jan 2024 – Jan 2025 | San Francisco Bay Area Series A Startup Nail Bar Appointment System, built with React & React-Native, Typescript & PostgreSQL for 5 clients in the Bay Area, with Admin & Client portals. - Improved error logging on Admin portal, reducing lead time to diagnose errors by 12%. - Created client follow-up email feature, utilizing more dynamic fields to personalize outreach, which improved retention rates by 7%. - Managed release verification & deployment process, improving reliability by publishing checklists for the team. - Created training documentation in Markdown, located in the documentation folder of the code repository. Skills: TypeScript · React · React Native · Technical Documentation · Training · JavaScript ### Sr. Frontend Engineer @ BILL Jan 2022 – Jan 2023 | San Jose, California, United States Automated financial operations platform providing end-to-end bill payments, invoicing, and accounts payable/receivable management for SMBs and midsize companies. AI-enabled platform that streamlines cash flow and payment processes. Worked with Angular & RxJS on the revenue-generating International Payments Team. - Retrofitted existing Domestic payment flows with International options, to enable users to make International Payments with current exchange rates, increasing revenue by 15%. - Operated across several teams to enable these features by working with the code owners to develop features and fix bugs. - Wrote package.json scripts to streamline repetitive engineering tasks. - Created training documentation in Markdown, on Confluence to onboard new engineers and standardize processes. Skills: TypeScript · Angular · RxJS · Technical Documentation · Training · JavaScript ### Frontend Engineer @ Williams-Sonoma, Inc. Jan 2021 – Jan 2022 | San Francisco Bay Area Premier multi-channel specialty retailer of high-quality home furnishings and kitchenware, operating 625+ stores globally and distributing to 60+ countries. Portfolio includes Williams Sonoma, Pottery Barn, Pottery Barn Kids, PBteen, West Elm, Williams-Sonoma Home, Mark and Graham, and Rejuvenation brands. Worked on the Micro Front End team, transitioning Production pages from 6 brands, into a unified Vue project. - Engineered styling & architectural updates to Vue components to all 6 supported brands, including; the Product Information pages for the Purchasing Component & Product Flags Component, Shop pages, & Content pages. - Solved Local Environment Stability Issues with a self-directed NodeJS project that automated engineering tasks, including; cloning 11 repos for multiple remotes per brand. This reduced the first-time setup for local development from about 1 week to 1/2 a day. - Automated feature branch creation for our 4 repos with my script that created multiple feature branches with the JIRA ticket number, and updated local branches to the latest release code. - Managed & Migrated pull requests from team-specific repos, to Bedrock & Release Management repos, including batch cherry-picked commits from my team to the upstream repos. I was responsible for making sure all of the features for the release were included in the release branches. - Mentored junior engineers on my team with paired programming sessions and sharing my documentation. **Skills:** Javascript · Vue · SASS · NodeJS · Shell · Markdown · Adobe Experience Manager · Mentorship ### Frontend Engineer @ NewlyWords Jan 2020 – Jan 2021 | San Francisco Bay Area Collaborative memory book platform that enables users to collect letters, photos, and memories from friends, family, and coworkers for special occasions like retirements, birthdays, and anniversaries. Contributors submit content through customizable templates, which are then compiled into professionally printed hardcover books with immediate PDF download options. - Engineered the React Memory Book Project Dashboard with custom Hooks, where project owners view and edit pages submitted from their contributors. - Built the Questionnaire as a new memory book content type, providing project owners a place to ask their contributors questions to answer for their collaborative memory book content. - Developed a design guide with classNames and partials, from the product design system, to build stylesheets which implemented reusable classnames and styles, reducing lines of code by 25%. - Mentored a junior UI/UX designer by providing design advice, Figma help, and to think about user experience from our user's perspective. Skills: Javascript · React · React-Hooks · Ruby · Shell · Markdown ### Frontend Engineer @ Hawaii United Okinawa Assn Jan 2020 – Jan 2021 | Remote Non-profit organization serving to promote, perpetuate, and preserve Okinawan culture in Hawaii. Represents 50 member clubs with combined membership exceeding 40,000, publishing the bi-monthly Uchinanchu Newsletter and commemorating 125 years of Okinawan immigration to Hawaii and emigration to the world. - Refactored existing static HUOA site to a dynamic React site, using Wordpress on the backend. - Built reusable containers & components that were used across the site. - Engineered custom Hooks to handle State between multiple components. Skills: JavaScript · React · React-Hooks · Sass · Wordpress · Technical Documentation · Training ### Sr. Product Designer @ LifeStreet Corporation Jan 2017 – Jan 2019 | San Francisco Bay Area Mobile-first demand-side platform (DSP) specializing in programmatic advertising and user acquisition for mobile apps and websites. Features Nero platform with true bidding transparency, predictive analytics, and ROAS optimization for performance advertisers seeking scalable campaign management. - Engineered HTML playable ads in Javascript, with Adobe Animate for clients. - Implemented Responsive Design solution that consistently generated increased ad engagement by 30% across all existing playable ads, and became an engineering standard. - Created Playable Ad Production Workflow, to design mockups and storyboards for ad approval, and CSS for engineers. - Upgraded client assets with self-designed elements, that were approved by advertisers including Disney, Warner Brothers & King, for their Frozen, Harry Potter, and Candy Crush IPs. Skills: JavaScript · Figma · UI/UX · User Interface Design · Technical Documentation · Training ### Co-Host, Producer, Public Speaker, Audio Engineer @ GaymeBar Jan 2010 – Jan 2019 | Remote Created a Podcast with Jeremiah Bratton, where we discussed our love of video games through a queer lens, and created a community where queer game creators, and critics could finally have a platform. There were few online discussions at the time about how the LGBTQIA+ community engages differently with games, so we created a podcast to explore our unique gaming perspectives. - Co-Hosted, Produced, Recorded and Edited over 300 Podcast episodes, and published them on Apple Podcasts & Stitcher. - Interviewed & Sourced various guests such as Rebecca Ann Heineman (Legendary Game Developer), Edmund McMillen and Tommy Refenes (Meatboy), Samantha Allen (Author). - Spoke Publicly at MIT Gayme Jam (2012) Penny Arcade Convention (PAX Prime 2012 & PAX Prime 2013), GaymerX - Podcast X Zone Panel (2015). - Managed Social Media on various platforms including Twitter (@GaymeBar) and our Facebook Group ### Product Designer @ Chartboost Jan 2017 – Jan 2017 | San Francisco Bay Area Mobile ad network. Produced playable ads, while coordinating the production in JIRA, spanning three global regions, four outsourced development studios, and a team of internal engineers. - Designed UI/UX storyboards for free-to-play playable ads in Figma, to send to advertisers for approval and engineering to build the ads. - Scaled the production of playables 170% in the first 2 months. - Iterated existing ads with A/B testing, tracked and reported results from Metamarkets data to all stakeholders. Skills: Figma · UI/UX · User Interface Design · Product Development · Technical Documentation · Training ### Sr. Quality Engineering Lead @ Chartboost Jan 2015 – Jan 2017 | San Francisco Bay Area Tested Chartboost SDKs for iOS, Android & Unity for release. Wrote automation test scripts in Python, using PyTest and Selenium with the Appium framework. Ran & Maintained build scripts to create release builds, with Jenkins. Tested the features going into the SDK, using Charles Proxy testing to inject responses from the server to the SDK. ### Sr. Quality Engineering Lead @ KIXEYE Jan 2013 – Jan 2015 | San Francisco Bay Area Prepared two mobile free-to-play games for App Store submission, from tentpole Kixeye IP, and contributed several level designs for War Commander Mobile in Unity. Wrote Javascript mobile automation testing scripts with the Monkeytalk platform. Prepared release builds by running build scripts, and uploading builds to TestFlight. Managed testing responsibilities for internal and external testing teams. Standardized Feature Progress Reporting and Feature Progress JIRA dashboards across the Quality team. ### Adult Swim - Quality Assurance Lead @ Turner (Turner Broadcasting System, Inc) Jan 2009 – Jan 2012 | Greater Atlanta Area Wrote test suites for production & release of Mobile games for Facebook Games, iTunes App Store, Android Marketplace and Adult Swim Games page. Managed outsourced quality testers and the prioritization of bugs in the production pipeline. Provided creative direction feedback to a network of outsourced independent game developers by refining user experience and clarifying the core gameplay loops for Mobile and Web-based Games. Compiled business metrics and community feedback in ongoing Mobile Analytic Reports from our titles on the iTunes and Android app store, as well as the sales and trends in iTunes Connect. ### GameTap - Associate Content Producer @ Turner (Turner Broadcasting System, Inc) Jan 2007 – Jan 2009 Managed content production of daily promotional assets from creation to completion. Developed Project Briefs detailing requirements for Editorial, Design, and Video teams. Aligned promotional projects to the master production schedule, and coordinated them with the Marketing team. Produced six 'What will you do today?' on-air ads for GameTap, which aired on Adult Swim. Scheduled and produced 'Prize Arcade' daily programming including leaderboard tournaments, trivia, community events. Maintained a daily schedule of the content, requested promotional assets, and programmed them into the GameTap Content Management System. ### GameTap - Quality Asurance Analyst @ Turner (Turner Broadcasting System, Inc) Jan 2005 – Jan 2007 Deep tested video games in the GameTap client to assure proper functionality, including the GameTap Original Sam & Max Season 1: Episodes 1-4 and the Myst MMO, URU. Provided detailed report on game issues and errors through quality control tools such as Test Director Tracked the progress of error resolution through the Technology team until they had been fixed ## Education ### Undergraduate in Philosophy University of New Orleans ### Full Stack Software Engineering in Computer Engineering General Assembly ## Contact & Social - LinkedIn: https://linkedin.com/in/jasontoups - Website: https://jasontoups.github.io/ - Website: https://github.com/JasonToups --- Source: https://flows.cv/jasontoupsdesignengineer JSON Resume: https://flows.cv/jasontoupsdesignengineer/resume.json Last updated: 2026-04-05