# Jason Wong > Software Engineer @ AT&T Location: San Francisco Bay Area, United States Profile: https://flows.cv/jasonwong Software Engineer specializing in enterprise data infrastructure, platform systems, and cloud-native architectures. Currently at AT&T, I work on production-grade data pipelines, orchestration workflows, and metadata governance systems that operate at scale across distributed cloud environments. My experience includes modernizing legacy workflows, building PySpark-based ETL pipelines, and designing semantic data models and ontologies that improve data lineage, discoverability, and security across platforms such as Databricks, Snowflake, and Azure. I focus on automating complex processes, standardizing system interfaces, and improving reliability, compliance, and operational efficiency. I have worked across backend, platform, and data-adjacent systems, collaborating with cross-functional engineering and security teams on enterprise-scale initiatives. I’m particularly interested in opportunities involving infrastructure modernization, distributed systems, data platforms, and system design. ## Work Experience ### Software Engineer @ AT&T Jan 2024 – Present | Seattle, Washington, United States • Modernizing enterprise metadata ingestion and governance workflows by building PySpark-based orchestration pipelines ingesting 700k+ files/day, classifying distributed data assets into a graph-based knowledge system to replace fragmented manual discovery processes. • Designed and operationalized a unified semantic data model and ontology spanning Databricks, Snowflake, and Infoworks to standardize metadata representation and enable consistent enterprise-wide data lineage and governance. • Developed and managed production-grade ETL infrastructure for ingestion, transformation, validation, and integrity enforcement across cloud-native Azure environments supporting enterprise analytics workloads. ### Software Engineer Intern @ NBCUniversal Jan 2023 – Jan 2024 | United States • Delivered production web features in collaboration with Product, Design, and Analytics teams, supporting high-traffic consumer-facing experiences on the Peacock platform. • Refactored the playback fork screen using React component-based architecture, improving UI consistency, maintain-ability, and long-term extensibility. • Implemented dynamic lead and marketing modules for the Olympics Hub page, supporting large-scale traffic events and content launches. ### Software Engineer Intern @ AT&T Jan 2023 – Jan 2023 | Atlanta, Georgia, United States • Designed and implemented Apache Airflow integration into the network database; resulted in improved data management, streamlining data pipelines from C and Perl legacy code to Python • Created automated email notifications for task failures, ensuring timely response to issues • Developed and deployed a Python package to interface with internal company servers, allowing for efficient retrieval and parsing of configuration files and enhancing data integration and management; successfully tested and implemented on two networks with scalability and intended to support 20+ networks in the future • Constructed a full-stack application using Django, Chart.js, Next.js, and React.js; application interfaced with Snowflake database, displaying network configuration data and dynamic charts for 20+ internal teams • Collaboratively developed a technician routing algorithm utilizing AI/ML concepts. Saw a near 40% improvement over currently implemented models and built a front-end to demonstrate user experience with the model for the Intern Innovation Challenge. ### Undergraduate Research Assistant @ UC Irvine Jan 2022 – Jan 2023 | Irvine, California, United States Liljeholm Lab • Designed and implemented a full-stack application allowing participants to engage in psychological assessments • Integrated Firebase and JWT authentication for web session validation • Utilized web sockets to allow for multi-user connectivity ### Virtual Production Tools Engineer @ Gameheads Jan 2022 – Jan 2022 | Oakland, California, United States • Utilized and created Unreal 5 engine tools to get the virtual production studio running, examples include live composure, live camera tracking, etc. • Collaborated with cross-functional team members to create tools that are applicable to their custom needs. ### Project Manager & Programmer @ Gameheads Jan 2020 – Jan 2021 | Oakland, California, United States Developing and Published "-Ish": a 2D multi-environmental sidescroller that attempts to convey the tension of duality in regards to race, ethnicity, and culture. Responsible for product delivery and completion. • Managed a cross-functional team of 7 developers to align game design and vision; Produced MVP in 8 weeks • Spearheaded a game by utilizing prioritization frameworks, managing schedules, and timelines • Planned technical design deliverables to meet project timeline; Implemented skill-matrix to allocate resources • Assessed risks and scope to minimize project complications • Refined core gameplay loop, scripted puzzles ### Project Manager & Programmer @ Gameheads Jan 2019 – Jan 2019 | Oakland, California, United States Developed and Published "11 Years", a 3D marine survival game where you play as a clownfish trying to survive the direct and indirect human influences on the coral reef ecosystems. Responsible for managing a cross-functional team of 5 developers & coding gameplay loop. • Utilized SCRUM agile development to ensure the narrative, level design, and game design effectively completed their weekly sprints. • Scripted boilerplate core gameplay loop. • Implemented educational one-time events including sound and visual UI. ### Lead Programmer @ Gameheads Jan 2018 – Jan 2018 | Oakland, California Responsible for coding core gameplay loop and collaborating with designers and artists. • Ideated alongside 6 teammates to design gameplay, level design, and core narrative. • Coded and structured cs scripts for implementing the game mechanics and narrative choices and dialogue. • Implemented Unity Assets into Unity Projects and work them into an existing codebase. ### Engineering Technology Camp Participant @ Apple Jan 2019 – Jan 2019 | Cupertino, California • 1 of 25 students invited to collaborate with Apple Hardware Engineers; all-expenses-paid 4-week program • Evaluated sensor data from an Apple product and coded an application to alert prospective users Collaborated with Electrical Engineering and App Dev Team to process product data into an app • Managed project milestones to ensure proof of concept completion within 4 weeks; presented to a panel of Apple Engineers ### IT Intern @ University of California, Berkeley Jan 2019 – Jan 2019 | United States Intern at the Information Services and Technology department; UC Berkeley Mobile Team - Architecture, Platforms, and Integration (API) & School of Law sub-departments. • Evaluated technical issues with Berkeley’s Mobile App Sandbox; Created list of follow-up items and deadlines • Improved the UX design of the mobile app; Sorted map data to be utilized by ModoLabs platform • Attended multiple User Design workshops focused on improving the visual layout for UC Berkeley events ### Spawnpoint @ Electronic Arts (EA) Jan 2018 – Jan 2018 | Redwood, California Immersive pilot program directed and hosted by EA to expose and encourage young people of color to explore the financial side of the game industry. Certified EA industry professionals mentored participants on tactics to boost sales revenues of games, to maximize game revenues while maintaining and or raising player retention numbers. We ran simulations, did research, and made projects. By the end of the program, we pitched our video game ideas to a board of EA highlighting key factors of player retention, market research, and attractive sales tactics. ## Education ### Bachelor of Science - BS in Computer Science UC Irvine Jan 2020 – Jan 2024 ### Certificate in Advanced Software Engineering CodePath Jan 2022 – Jan 2022 ### High School Diploma in Computer Science Oakland Technical High School Jan 2016 – Jan 2020 ## Contact & Social - LinkedIn: https://linkedin.com/in/wjasonl --- Source: https://flows.cv/jasonwong JSON Resume: https://flows.cv/jasonwong/resume.json Last updated: 2026-03-22