# Javier Busto > Product Designer (XR) @Unity | ex. Apple • Microsoft • Magic Leap Location: Redmond, Washington, United States Profile: https://flows.cv/javierbusto Mixed Reality Designer - working on the future of interaction and User Experience. ## Work Experience ### Sr Product Designer [XR] @ Unity Jan 2023 – Present | Bellevue, Washington, United States • Led design for XR Interaction Toolkit's Spatial Keyboard and Feedback System. • Led design for AR Mobile, VR Multiplayer, and MR Multiplayer Tabletop Templates. • Collaborated with cross-functional teams to implement design elements. ### Creative Producer (Apple Arcade) @ Apple Jan 2022 – Jan 2023 | Cupertino, California, United States - Creative Producer for Apple Arcade's player and developer experience on Apple Vision Pro. - Audited the entire Apple Arcade catalogue for compatibility and usability on Apple Vision Pro, which resulted in the identification of interaction and UX improvements. - Pioneered and proposed Arcade adaptations for selected games to be played spatially, leveraging VisionOS's core input paradigm. - Advocated on behalf of external developers to prioritize software stack improvements and fixes, enabling the best development experience possible for Apple Vision Pro. - Reviewed and provided feedback on game proposals, prototypes and milestone deliverables. - Mentored external developers on best practices for spatial computing experience design. - Collaboration with game dev teams to bring world-class content to Apple Arcade on Apple Vision Pro. ### Sr Product Designer [XR] @ Unity Jan 2021 – Jan 2022 Led XR Product Design projects as part of the Industry team (FKA Accelerate Solutions) for external customers. ### Sr. Lead UX Designer | Microsoft Mixed Reality @ Microsoft Jan 2020 – Jan 2021 | Redmond, Washington, United States - Design lead for incubation of OceanXplorers HoloLens2 experience, and other internal projects. - Design lead for Microsoft Mesh on HoloLens2 ### Sr. Lead Designer - UI/ UX [Studios] @ Magic Leap Jan 2017 – Jan 2020 | Plantation, FL Lead Experience Designer at Magic Leap Studios, shipped the following titles: - The Last Light | Magic Leap One’s premiere interactive storytelling experience premiered in SXSW 2020 - Project: Create | Physics sandbox experience pioneering spatial computing interactions. 2019 AWE Best Game or Toy winner. - Undersea | Photorealistic underwater spatial computing simulation made with Unreal Engine. ### Experience Designer [Studios] @ Magic Leap Jan 2015 – Jan 2017 ### Lead Interaction Designer / Visual Designer @ BCD Software, LLC Jan 2014 – Jan 2015 | Hollywood, FL Designed and Documented User-System Interaction Guidelines, System Wireframes, and Visual Design Guidelines. ### Designer @ Freelancers Union Jan 2010 – Jan 2015 Creating Logotypes/ Concepts/ Websites and Promotional Designs for a variety of clients and international businesses. ### Co-Founder & Lead Designer @ Pixel Worm, LLC Jan 2014 – Jan 2014 | Miami/Fort Lauderdale Area Developing the retro-arcade inspired video game "EMILY" ### Lead Designer @ Skyjoy Interactive, LLC Jan 2013 – Jan 2014 | Miami/Fort Lauderdale Area Shipped titles: - Super Kid Cannon (iOS/ Android) - Brickelz (iOS/ Android) Responsibilities: - Led design and implemented UI, game-mechanics, levels, and puzzles. - Redesigned and optimized UX flows supporting a late pivot from paid to F2P monetization model. ### Game Designer @ Paramount Pictures Jan 2012 – Jan 2013 In charge of level design, game design, and UIX for social media games & micro-sites. Projects: - Hansel & Gretel: Witch Hunters - Tadeo Jones ### Project Manager @ BBC Worldwide Jan 2012 – Jan 2013 Assembling and coordinating a team of developers for the creation of an undisclosed cross-platform App. ### Video Game Reviewer/ Columnist @ Game Rush Magazine Jan 2007 – Jan 2008 - Reviewed and Critiqued AAA titles. - Covered the E.G.S [Electronic Game Show] in Mexico City, interviewing major developers and game designers. ### Video Game Reviewer/ International Correspondent @ Gamers Magazine Jan 2007 – Jan 2008 Reviewed, analyzed, and critiqued game play of various titles. Covered events such as the Nintendo Media Summit in San Francisco. ## Education ### Bachelor of Fine Arts - BFA in Game and Interactive Media Design Academy of Art University Jan 2008 – Jan 2012 ### Diplomate in Business English Tecnológico de Monterrey Jan 2007 – Jan 2007 ### Certificate in Gamification The Wharton School Jan 2015 ## Contact & Social - LinkedIn: https://linkedin.com/in/bustojavier - Portfolio: http://www.javierbusto.com --- Source: https://flows.cv/javierbusto JSON Resume: https://flows.cv/javierbusto/resume.json Last updated: 2026-03-30