# Jay ‏‏‎ ‎ Hsia > Making it happen Location: San Mateo, California, United States Profile: https://flows.cv/jayhsia My passion is to support and create features allowing the application to perform and present at its best possible way as well as innovate and adopt new technology to solve Real World problems. * GPU embedded platform optimization on memory and performance via CUDA and shader languages. * 3D Graphics development. Low-level knowledge of graphics hardware. ## Work Experience ### Staff Engineer @ Meta Jan 2021 – Present ### C/C++ Graphics Architect @ Adobe Jan 2017 – Jan 2021 | San Francisco Bay Area ### Senior Graphics Software Engineer @ HOVER Inc. Jan 2017 – Jan 2017 | San Francisco Bay Area ### 3D Graphics , Computer Vision System Architect @ Prenav Jan 2015 – Jan 2017 | San Francisco Bay Area - 3D visualization for high volume voxel and image data by custom renderer built from ground up. - High-performance (100fps) real-time tracking via feature and template matching indoor/outdoor on nVidia embedded device. - Various computer vision related task. Learned and accomplished given tasks. ### CTO @ Zombot Studio Jan 2013 – Jan 2015 Backend: Nginx, Flask, Twisted, MySQL in AWS. Unity with in house streaming, shading and animation systems. www.zombotstudio.com ### Senior Graphic Engineer @ mappable Jan 2013 – Jan 2013 | Berkeley Fun and exciting adventure on WebGL. ### Senior Engineer @ Kanjoya, Inc Jan 2013 – Jan 2013 On Crane ### Senior Platform Engineer, Graphics. @ Booyah Jan 2012 – Jan 2013 OpenGL ES optimization on memory and speed such as dynamic streaming texture, global shared vertex/index buffer and shader optimization/vectorization. Optimizing and migrating from cocos2d to in house renderer as well as adding support to new graphical features such as pallet based coloring to reduce texture size. Supporting and working directly with game team on specific feature support/implementation. Pushed for web based tool sets for fast content pipeline development and turn around time. New hierarchical animation system via Flash with dynamic animation swapping greatly reducing memory consumption as well as providing rich animation variety. ### Sr. Graphics Development Support Engineer @ Sony Computer Entertainment America LLC Jan 2011 – Jan 2012 Support development of Play Station 3 and Play Station VITA platform on graphics development. Low level knowledge on hardware for both platforms. Implementation of Windows Form based tool sets. R&D on rendering techniques. ### Engine and Tool Programmer Graphics Team @ Insomniac Games Jan 2010 – Jan 2011 Mesh importing and runtime loading pipeline and optimization. Development for browser based 3D tool suite. Implementation of cross platform graphics features and optimization. Material assignment workflow planning and implementation. ### Programmer @ Rockstar Games Jan 2009 – Jan 2010 Cross platform system optimization including various systems (AI, Rendering, Visibility and Animation) from high level code to low level assembly, thread balancing and SPU effort with focus on PS3. For Red Dead Redemption ## Contact & Social - LinkedIn: https://linkedin.com/in/jay-hsia --- Source: https://flows.cv/jayhsia JSON Resume: https://flows.cv/jayhsia/resume.json Last updated: 2026-04-12