Game experience surface design owner - defined and led the experiences across mobile, desktop, console, and XR, shaping the game-experience surface for 92.5 M+ daily active users, where users spend over 80% of their time on the platform.
Revitalized Roblox's experience UI after years of stagnation, driving measurable platform-wide improvements, including a 0.25% increase in DAU and a 0.54% boost in total time spent - enhancing engagement and retention.
Led the strategic vision and execution of the in-experience UI, driving alignment across 6+ multi-disciplinary teams (e-commerce, social, marketplace, music, etc) to balance business objectives with user and game developer needs. Orchestrated design strategies that shaped the long-term roadmap of the game-experience ecosystem.
Architected and scaled the in-experience design system, defining principles and guidance that accelerated design and engineering execution across platforms.
Championed user-centered, data-driven design evolution, collaborating with leadership across UXR, DSA, PM, and Engineering to integrate research insights, optimize useability, and align design direction with Roblox's long-term strategic goals.