Mobile Division:
Brought on in a senior-level role and managed UI teams to enhance UI/UX design for game development, playing a key role in creating and improving design quality for the Mobile Division and meeting both visual and business objectives. Designed and implemented UX designs in Unity and proprietary development environments.
YoVille:
Revamped the design of YoVille, providing users with a new format and appearance, while producing promotional interfaces to increase virtual sales.
Headed the hiring and development for a small UI team, adopting a hands-on leadership approach while collaborating with project and game designers to create and produce features for live web games.
Project managed optimizations for YoVille on Facebook, overhauling visuals over a 2-week period, working closely with the visual designer and front engineer to recreate and launch a new UI.