# Jeff Anduza > UI/UX Designer and Senior Manager ex. Electronic Arts, Disney, and Zynga. I am interested in lead hands-on UI/UX roles for games. I have ample experience in Figma, Adobe products, accessibility compliance, and Unity. Location: Castro Valley, California, United States Profile: https://flows.cv/jeffanduza Multiple role UI/UX designer, team lead and manager in user interface and experience design. Responsible for prototyping, designing, and implementation of user interfaces for web and mobile games and applications, while managing UI/UX teams of 3-10 designers. Particular areas of job experience include: accessibility, localization, and dynamic layouts. ## Work Experience ### Senior Manager UI/UX Designer @ Electronic Arts (EA) Jan 2021 – Jan 2024 | Foster City, CA As the Senior Manager UI/UX Designer at Electronic Arts (EA) in Redwood City, California, I led a talented team of designers and artists, ensuring CVAA accessibility compliance and creating rapid prototypes with Adobe XD and Figma. My role involved overseeing design reviews, mentoring team members, and fostering career growth. Additionally, as an individual contributor, I developed and implemented multiple features from interactive prototypes to Unity prefabs. ### Senior UI/UX Designer/Manager @ Glu Mobile Jan 2019 – Jan 2021 | San Mateo, California ### Lead User Interface Designer @ Disney Consumer Products and Interactive Jan 2013 – Jan 2019 | San Jose, CA Took charge of UI design for Star Wars Commander, a Disney Interactive mobile game, overseeing UI design throughout all phases of development. Utilized Unity to create animated transitions and UI states, dialogs, and components. Produced UI visual designs, scalable source art, and final assets as well as UX wireframes, storyboards, and flow charts. ### Senior User Interface Designer @ Zynga Jan 2009 – Jan 2013 | San Francisco Mobile Division: Brought on in a senior-level role and managed UI teams to enhance UI/UX design for game development, playing a key role in creating and improving design quality for the Mobile Division and meeting both visual and business objectives. Designed and implemented UX designs in Unity and proprietary development environments. YoVille: Revamped the design of YoVille, providing users with a new format and appearance, while producing promotional interfaces to increase virtual sales. Headed the hiring and development for a small UI team, adopting a hands-on leadership approach while collaborating with project and game designers to create and produce features for live web games. Project managed optimizations for YoVille on Facebook, overhauling visuals over a 2-week period, working closely with the visual designer and front engineer to recreate and launch a new UI. ### Senior Visual Interface Designer @ Gaia Interactive Jan 2007 – Jan 2009 Improved interfaces for Gaia online, working product management, design, and technical teams to implement an avatar customization system and user-generated art showcase and purchase flows. Created pixel painted artwork for virtual item sales. Created and implemented user interfaces in HTML and Flash. ### Senior Visual Interface Designer @ Support.com Jan 2000 – Jan 2007 Designed and constructed web applications in HTML and Flash prototypes based on specifications from project managers. Designed icon systems, instructive illustrations, splash screens, and trademarks. Customized interfaces for customer installations and for sales demonstrations. Managed graphic repositories for localization and source control. Evaluated user interface for compliance with accessibility standards (WCAG and Section 508) and adapted interfaces to meet government standards. ## Education ### B.A. General Design in Graphic Design San José State University ## Contact & Social - LinkedIn: https://linkedin.com/in/jeffanduza --- Source: https://flows.cv/jeffanduza JSON Resume: https://flows.cv/jeffanduza/resume.json Last updated: 2026-04-13