Software engineer experienced with building and designing scalable backend systems
Experience
San Francisco Bay Area
Tech lead for Apollo GraphQL Federation data layer, responsible for:
production deployments
performance enhancements
scaling architecture
CICD automation
infrastructure monitoring
client onboarding
expanding micro services
Automated client team onboarding processes to reduce friction for adopting Apollo GraphQL backend service; reducing average deployment cycles by 35% per year.
Ideated cross team initiative focused on surfacing key metrics to be upstreamed from React Native applications to global data warehouses; enriching machine learning and business intelligence teams with with defined data entities across 100+ micro applications.
San Francisco Bay Area
Design and develop a cross-platform backend capable of supporting applications focused on massive social engagement and innovative multiplayer experiences.
Proposed, designed, and developed backend platform utilizing AWS GameSparks, Lambda, and Fargate, minimizing DevOps costs by $500,000 annually.
Collaborated with client engineering team to develop multiplayer online cross platform application using JavaScript, Node.js, Redis, and MongoDB.
Automated and streamlined design-driven data pipeline using Jenkins, shortening development time by 30%.
Designed and implemented data analytics pipeline using AWS Lambda and Redshift to improve projected user retention rates by 35%.
San Francisco Bay Area
Provided in depth expertise for designing and coding new content features for existing products utilizing JavaScript, Objective-C, Memcached, and SQL, increasing product revenue by $25,000 monthly.
Managed engineering team of 5 using Agile method, fostering collaborative learning environment, reducing employee turnover by over 50%.
Planned product roadmap based on user analytics from Tableau to exceed monthly revenue forecasts by over 100% for 2 full quarters.
Transitioned new engineering team during company acquisition by teaching scalable backend architecture using PHP, Memcached, and MySQL, reducing projected transition time by 50% (from 4 months to 2 months).
San Francisco Bay Area
Implemented and deployed new content features monthly using PHP, JavaScript, Objective-C, and jQuery to grow hit mobile game (Castle Age) on the iOS App store to annual revenue of $25 million.
Overhauled backend infrastructure of live application using data-driven architecture, improving loading times by 20%.
Performed code reviews for team members to optimize for scalability using Phabricator and pair programming which increased feature development velocity by 25%.
Injected performance and load tests to identify underutilized servers with Linux cron jobs and shell script, minimizing server costs by $20,000 annually.
2009 — 2010
San Francisco Bay Area
Implemented modular API system to harvest content from social networks with public API using PHP, achieving 20% increase in data user analytics inflow.
Performed daily QA smoke testing to resolve bugs with PHP and Excel, reducing operating costs by $80K annually.
Education
San José State University