Incubator focused on many projects. I worked on multiple game development projects including:
•A 3D, social, narrative rich game where I focused on NPC personality modeling based on backstory, goals, and a multilayered emotion graphs
•Applying procedural narrative generation research from Chris Martens whitepapers on "Linear Logic Programming for Narrative Generation"
•A slither.io clone to explore real-time scaling patterns with Elixir
•Lead on a distributed, highly scalable Entity Component System (ECS) server, store and syncing protocol in Elixir, with a large scale HTML multiplayer game to test it out.