# Jeff Schomay > Staff AI Engineer Location: Sarasota, Florida, United States Profile: https://flows.cv/jeffschomay A decade in software engineering, expertise in applied AI, and a strong creative edge. Published thought leadership content including a #1 Hacker News article on real-time AI game rendering. ## Work Experience ### Senior Staff AI Engineer @ Mechanical Orchard Jan 2024 – Present Led development of generative AI COBOL comprehension and transpilation agents, improving speed, reliability, and accuracy by 10x. ### Lead Software Engineer @ Mechanical Orchard Jan 2022 – Jan 2024 Let zero-to-one R&D initiatives in AI assisted mainframe comprehension and modernization, securing $24M Series A funding round. ### Interim CTO @ Oneirocom Jan 2022 – Jan 2022 Whirlwind side-hustle alongside some of the "AI Dungeon" developers to bootstrap and fund a start-up in the generative AI space, specifically building a generative AI narrative engine and tooling stack for games, NPCs and immersive experiences. My roles included building demos and proofs-of-concepts, collaborating with ML researchers to combine traditional AI and game dev techniques with LLMs and other generative approaches, and networking with industry specialists. ### Senior Software Engineering @ Kohort Jan 2021 – Jan 2022 | Denver/Remote Spin-out startup from Geometer. Elixir tech stack building video communication and remote collaboration platform. ### Senior Software Engineer @ GeoMeter Jan 2020 – Jan 2021 Incubator focused on many projects. I worked on multiple game development projects including: • A 3D, social, narrative rich game where I focused on NPC personality modeling based on backstory, goals, and a multilayered emotion graphs • Applying procedural narrative generation research from Chris Martens whitepapers on "Linear Logic Programming for Narrative Generation" • A slither.io clone to explore real-time scaling patterns with Elixir • Lead on a distributed, highly scalable Entity Component System (ECS) server, store and syncing protocol in Elixir, with a large scale HTML multiplayer game to test it out. ### Senior Software Engineer @ Adobe Jan 2017 – Jan 2020 | Greater Seattle Area Part of a small, experimental team, building a real-time, collaborative photography app. Also designed, built, and evangelized an innovative synthetic users system for load generation and automated testing across multiple Adobe teams and projects. ### Senior Software Engineer @ Pivotal Tracker Jan 2015 – Jan 2017 | Denver Worked across the stack on Pivotal Tracker adding features on both ends of an event-sourced, real-time API used by hundreds of thousands of users. Front-end lead on the web app. Also lead development of internal tools and prototypes for CI/build visualizations. ### Senior Software Engineer @ Moneyhub Enterprise Jan 2013 – Jan 2015 | Bristol, United Kingdom Full stack developer hired on visa to help build an ambitious fin-tech product at a fast-growing startup. ### Software Engineer @ BLT Communications, LLC Jan 2013 – Jan 2013 | Los Angeles, California, United States Built interactive media websites for Hollywood studios, including a project for True Detective. ### Javascript Game Developer @ Two Bit Circus Jan 2012 – Jan 2013 | Los Angeles Built HTML5 based educational games. ## Education ### Bachelor of Fine Arts - BFA in Film Studies and Production University of Colorado Boulder Jan 2000 – Jan 2000 ### Course Certificate in Generative AI with Large Language Models Coursera Jan 2023 – Jan 2023 ## Contact & Social - LinkedIn: https://linkedin.com/in/jeffschomay - Website: http://jeffschomay.com - GitHub: http://github.com/jschomay --- Source: https://flows.cv/jeffschomay JSON Resume: https://flows.cv/jeffschomay/resume.json Last updated: 2026-03-22