Delivered engineering solutions for the App Store, a platform central to Apple’s ecosystem and relied on by millions of users and developers worldwide.
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Served as the directly responsible engineer (DRI) for cross-platform App Store client features (iPhone, iPad, Mac, Apple Watch, Apple TV, Vision), ensuring a unified, high-quality user experience across the Apple ecosystem.
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Demoed completed features to senior leadership and presented technical implementation to relevant teams - QA, customer support, architecture team.
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Translated complex visual design objectives into scalable, technically viable solutions through iterative collaboration
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Reviewed and refined team pull requests, ensuring scalable, performant, and maintainable code across platforms.
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Worked cross-functionally with server-side teams to develop interfaces and integrate server-client functionality
Developed production-ready features in Swift, emphasizing clean architecture and clear separation of concerns across models, view controllers, and presenters
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Utilized GraphQL with Apollo to efficiently manage and query application data
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Participated in Agile workflows within two-week sprints, contributing to scoping, sprint planning, and retrospectives
Contributed to the front-end iOS app using Objective-C, building UI components such as buttons, action launchers, and reconfiguring the “Goals” charting feature
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Investigated and resolved high-priority customer support issues by writing test scripts, debugging, and shipping fixes
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Collaborated with content developers on a redesign of Ripl’s media libraries, contributing to ideation, implementation, and launch
Education
The George Washington University - School of Engineering & Applied Science