I technically planned further Off-Catalog feature work that allows virtual card transactions to be split and billed as separate units. I collaborated with other pods to coordinate related work as the feature work bridged multiple functional areas.
2021 — 2024
I technically planned, groomed tickets, and implemented the Off-Catalog feature of Order.co largely on my own due to our principle engineer leaving and other pod turnover. This feature continues to break new TPV records every month and is used by over a third of Order's customer base.
Alongside my pod, I integrated AfterShip into our product. The successful integration drastically reduced our customer support requests of customers asking "where's my order?". This increased customer delight with our product and let our support team allocate resources on more important areas.
I spearheaded the initiative to get our Rails app upgraded from 4.2 to 5.0. The majority of test code was fixed by myself and another engineer. This lead the initiative to be picked up by the wider engineering organization, prioritized as part of our pod priorities, and led to a successful upgrade launch.
I planned and executed the technical rebranding of the app from Negotiatus to Order.co on a pod with only one other peer engineer working alongside me.
Buffalo/Niagara, New York Area
I work with our CEO to facilitate two scrum teams, one for web and one for game development. While many web responsibilities remain the same as my previous position, I do significantly less web development and instead focus on gameplay dev/support with the Unreal Engine. I mainly handle game infrastructure and development pipeline concerns but occasionally work directly on gameplay features.
I managed our transition from a native, install-based product to an browser-based game. As part of this effort, I also wrote a custom authentication protocol that interfaces with CAS to solve our authentication problems in the new browser environment.
I oversee all web development at Immersed, most notably our authentication server and parental dashboards. Our stack consists of PostgreSQL, Ruby on Rails, React, and GraphQL. Older parts of our stack that are being phased out include Redux and jQuery. I am responsible for all web-related planning, deployments, and infrastructure using AWS Elastic Beanstalk, previously Heroku.
I worked in both C++ and Unreal Engine's Blueprint language to assist Immersed with the creation of their proof-of-concept game Tyto Ecology. I worked on a wide variety of tasks including UI creation, AI pathfinding, and improving many of the date/time-based calculations.
Education
2010 — 2015
University of Florida
Bachelor of Science (B.S.)
2010 — 2015