# Jesse Bones > Product Designer, Netflix, Ex-Amazon Location: San Francisco, California, United States Profile: https://flows.cv/jessebones Over 20 years of designing user experiences. ## Work Experience ### Product Designer @ Netflix Jan 2025 – Present | Los Gatos, California, United States ### Lead Product Designer @ Runyon Design Jan 2025 – Jan 2025 Owned the end-to-end design process by designing wireframes to high-fidelity MVP and north star mockups, consisting of a design system, and ~20 screens rendered in a 3 month period. Participated in user research and interviews with over 12 participants to inform feature prioritization and design decisions. Collaborated with founders, strategists, and researchers to discover user needs and craft design solutions optimized for high market impact. Improved product vision and pitch strategy for a start-up founder, enabling a market-focused MVP and fueling team expansion. Designed the product landing page. ### UX Designer for Alexa Daily Essentials @ Amazon Jan 2024 – Jan 2024 | San Francisco Bay Area Led customer experience design strategy for a breakthrough AI feature, reimagining personalized news reporting on Alexa+, enhancing user engagement. Designed high-fidelity comps in Figma for family of Echo Show multimodal devices, aligning with the Alexa design system. Collaborated with product leaders, program managers, and developers to complete assigned sprints, ensuring timely market release. Partnered with UX research team to ensure designs met user needs and features were validated. Owned the end-to-end design process by creating vignettes, motion video, story-boards, and prototypes, in order to present concepts and rationale to partners and stakeholders; fostering collaboration, open feedback, and alignment with leadership. ### Product Designer for Alexa Internal Tools @ Amazon Jan 2021 – Jan 2023 | San Francisco, California, United States Oversaw end-to-end design initiatives for three internal products, guiding strategy and execution to deliver measurable business impact. Conducted design research interviews and sprints to pinpoint specific user pain points, using those insights to refine the product to produce better outcomes. Improved marketing scale with 163+ personalized global campaigns, driving a 208% YoY increase. ### Senior UX Designer for Design System @ Kaiser Permanente Jan 2017 – Jan 2021 | Pleasanton, California, United States Lead a team of 5 designers in a comprehensive design audit across 12 products, driving a more consistent and usable design system. Enhanced the enterprise design system by refactoring and reorganizing branding colors, typography, and components, significantly increasing product team usage. Streamlined the design system review process by creating mechanisms and cutting meetings, reducing internal review meetings per week and enabling product teams to accelerate time-to-market. Partnered with engineers, cross-functional, and product teams to audit patterns and author 50+ UX guidelines and specs, supporting adoption across products. ### Freelance UX/UI Designer @ Self Employed Jan 2011 – Jan 2017 | San Francisco Bay Area Key Clients: Wikipedia ▪ AnalyticsFire ▪ Aktana ▪ SheKnows ▪ NetEase ▪ UCSF Completed projects with a wide range of large and small companies, involving consulting, contributing to design work. Led user research tests, design discovery, crafting essential deliverables such as wireframes, site maps, presentation decks, and comprehensive documentation to articulate the overarching UX strategy • Delivered pixel-perfect, high-fidelity design options presented to stakeholders as the culmination of each project ### Lead User Experience Designer @ Telenav Jan 2012 – Jan 2013 | Sunnyvale, CA Drove all facets of visual design for various products across diverse screens and devices, with a notable contribution to the flagship navigation app, Scout. Led the design of the dashboard home screen, navigation interface, point-of-interest screen, and other features, showcasing a versatile skill set. Crafted the initial icon set in Adobe Illustrator, specifically designed for filtering destinations by category. • Received commendable user feedback on the iTunes App Store, with comments highlighting the “killer” UI, enhanced user-friendliness, surpassing Google Maps, and the new look’s super ease-of-use with one-click access to crucial features ### Graphic Designer & Developer @ Black & White Design Jan 2011 – Jan 2012 Client Projects: Apple ▪ Google ▪ Mozilla Planned and executed projects related to web design and development, and marketing material. Executed graphic design for marketing materials while simultaneously handling lightweight front-end development tasks. Proficiently managed basic HTML maintenance for webpages and created email templates. • Demonstrated front-end development expertise in HTML5, CSS3, jQuery, and PHP, showcasing a versatile skill set in web development ### Lead Product Designer / Senior Visual Designer @ IGN/Gamespy Jan 2007 – Jan 2011 | San Francisco, California Delivered expert-level guidance to designers and cross-functional teams on the optimal utilization of grid and typographic system. Created editorial art for major video game and technology events such as E3, Tokyo Games Show, and CES. Led forums and conducted design lectures, sharing valuable insights while contributing to Product Design (UX and Visual Design) for emerging products like IGN’s cheats and game help. • Revamped IGN.com’s core aesthetics by developing a foundational grid and typographic system, subsequently promoting its adoption across the organization • Generated regularly visual designs for diverse elements, including article pages, event articles, and mini-sites at IGN.com. ### Flash Developer / Visual Designer @ Level Studio Jan 2006 – Jan 2007 | San Jose, California • Designed and coded in flash (actionscript) for web and applications • Developed in HTML, CSS, and ActionScript 2.0, 3.0 • Contributed work for clients such as Apple, HP, Oakley, and more. ### Graphic Designer @ Silverlign Group, Inc. Jan 2004 – Jan 2006 | San Jose, California While at Silverlign, I was the main visual designer for LevisStore.com, which was one of the agency's largest clients. The LevisStore online was built on reusable template, and I was responsible for creating marketing-oriented designs that fit within the template. This included a monthly and seasonal refresh of the front-door. Along with all the digital work, I designed promotional material such as online banners ads, email newsletters, and printed collateral. I also had the opportunity to assist during product photoshoots. I also contributed digital design work and print work for many other clients such as Target, Dockers, Stanford University and more. ### Graphic Designer / Senior Flash Developer @ Capcom Jan 2003 – Jan 2004 | Sunnyvale, California • Created promotional minisites for upcoming Capcom video games, from concept to completion. • Designed the framework and UX for the sites, visually designed them and then coded the site. • Core technical skills used were Flash, ActionScript, HTML, and CSS. • I had the privilege of working with great IPs such as Street Fighter, Mega Man, Lost Planet and more. ## Education ### Graphic Design San José State University ### Graphic Design Academy of Art University ## Contact & Social - LinkedIn: https://linkedin.com/in/jesse-bones - Portfolio: http://www.jessebones.com - Behance: https://www.behance.net/jbones - Dribbble: https://dribbble.com/jbones --- Source: https://flows.cv/jessebones JSON Resume: https://flows.cv/jessebones/resume.json Last updated: 2026-04-13