• Built a native C++ AR desktop streaming app for Snap Spectacles using and SnapOS NDK, enabling wireless connection to a host computer and streaming high-quality video at 30+ FPS in an immersive virtual environment.
• Implemented Bluetooth input support with latency under 100ms for seamless remote control of desktop tasks from Spectacles.
• Integrated graphics framework to render a responsive virtual desktop up to 1200x800 pixels user’s field of view.
• Led a team of 6 engineers that authored SDLC related technical documentation, collaborating with 4 Snap engineers to address developer challenges and risks.