2023 — 2025
Hawthorne, California, United States
Owner, maintainer, feature-improvement to drag-drop dashboard of hardware allocation on Falcon and Starship flights.
Author, owner of scheduled task services and webpages consolidating disparate mission data origins into single "frikken sweet" "Source of Truth" in test-driven development (TDD).
2020 — 2022
Las Vegas, Nevada, United States
Achievements:
Saved hundreds of hours annually through automated data and Google Sheet aggregation.
Reduced telemetry O time for a 48.6% savings on time running Typescript validation tools.
Implemented 6 Google Sheets Add-On tools for uploads, exports, validation, and automation.
Saved 24% of time for Google Drive design data compilation scripts through profiling and refactors.
Responsibilities:
Support teams (designers, developers, sales) with tools, technical knowledge, and an on-call capacity.
Develop and maintain extensive technical documentation.
Assist stakeholders in outlining wants, needs, and priorities.
Design new tools and processes for longevity, maintainability, and general SOLID principles.
Provide and measure my own Key Objectives and other performance indicators.
Present to stakeholders new and emerging tools and features.
Propose, plan, and execute on new initiatives from conception through maintenance.
Las Vegas, Nevada Area
Achievements:
Refactored profiling tool to allow future Object-Oriented modular additions; 15% performance increase in tool while adding Command Line and GUI-less automation.
Refactored Python/Scons build system into XML/C#-based build system.
Added managed threading to art content build system, decreasing build time up to 67%.
Organized move of twelve-person development team and all equipment to new offices w/ seating, mover-to-developer coordination, and a logistics transition.
Started and maintained a monthly digest of core-engine tool changes, hot-topic User Stories, and upcoming development.
Generated monetization mechanic for new game via company intellectual property program.
Supplied to game studios LED control, interfacing, and emulation to all gaming cabinets through in-house engine; continuing to own for all new products.
Interfaced between departments to educate and inform on what the software engine core group does.
Led multiple safety-centered meetings, community events, and company-wide drills.
Acted as the face of the company, being a volunteer at numerous volunteer, community, and fundraising events.
Responsibilities:
Support game teams (artists, developers, designers) with tools and technical knowledge.
Develop and maintain technical documentation.
Assist other developers as needed in their feature development and debugging.
Design new tools and processes for longevity, maintainability, and general SOLID principles.
Provide the means of accessing and emulating hardware lighting for all gaming cabinets.
Educate studios, staff, and contractors on the intricacies of tool development, content generation, and engine operation.
Mediate between core game engine teams, platform folks, game production studios, and management for the assurance that everyone's primary goals are supported.
Ensure the safety and security of staff and property as Chair to the Las Vegas branch Safety Committee (~ 1000 staff and 3 buildings).
2012 — 2019
United States
Achievements:
Selected among +1500 applicants for a ~350-400 group of Game Industry professionals.
Responsibilities:
Ensure attendees have one of the best experiences of their lives.
Work in the tight-knit Conference Associate team to handle large volumes of people.
10 Game Developer Conference events volunteered for and selected:
GDC | March 2013 - March 2019 | San Francisco
GDC Next | November 2013 - 2014 | LA
GDC Online | October 2012 | Austin
https://steamcommunity.com/sharedfiles/filedetails/?id=487328557
Education
Dakota State University