# Jimmy Chattin > Software Engineer | Systems Design | Futurist Location: Hermosa Beach, California, United States Profile: https://flows.cv/jimmychattin I make it better, be it software, games, writing, or people - skills aplenty. Experiences in all these areas have saved lives and cash through more than a decade-long career. As a hobby, I blog about the patterns I see, the goals I set for myself, and nifty things that come my way. A software dev by trade and always ready to chat, I am open to software and management positions. Have something else? Reach out! ## Work Experience ### Senior Software Engineer @ SpaceX Jan 2023 – Jan 2025 | Hawthorne, California, United States • Owner, maintainer, feature-improvement to drag-drop dashboard of hardware allocation on Falcon and Starship flights. • Author, owner of scheduled task services and webpages consolidating disparate mission data origins into single "frikken sweet" "Source of Truth" in test-driven development (TDD). ### Senior Software Engineer @ MZ Jan 2020 – Jan 2022 | Las Vegas, Nevada, United States Achievements: • Saved hundreds of hours annually through automated data and Google Sheet aggregation. • Reduced telemetry O time for a 48.6% savings on time running Typescript validation tools. • Implemented 6 Google Sheets Add-On tools for uploads, exports, validation, and automation. • Saved 24% of time for Google Drive design data compilation scripts through profiling and refactors. Responsibilities: • Support teams (designers, developers, sales) with tools, technical knowledge, and an on-call capacity. • Develop and maintain extensive technical documentation. • Assist stakeholders in outlining wants, needs, and priorities. • Design new tools and processes for longevity, maintainability, and general SOLID principles. • Provide and measure my own Key Objectives and other performance indicators. • Present to stakeholders new and emerging tools and features. • Propose, plan, and execute on new initiatives from conception through maintenance. ### Senior Software Engineer @ Aristocrat Jan 2016 – Jan 2020 | Las Vegas, Nevada Area Achievements: • Refactored profiling tool to allow future Object-Oriented modular additions; 15% performance increase in tool while adding Command Line and GUI-less automation. • Refactored Python/Scons build system into XML/C#-based build system. • Added managed threading to art content build system, decreasing build time up to 67%. • Organized move of twelve-person development team and all equipment to new offices w/ seating, mover-to-developer coordination, and a logistics transition. • Started and maintained a monthly digest of core-engine tool changes, hot-topic User Stories, and upcoming development. • Generated monetization mechanic for new game via company intellectual property program. • Supplied to game studios LED control, interfacing, and emulation to all gaming cabinets through in-house engine; continuing to own for all new products. • Interfaced between departments to educate and inform on what the software engine core group does. • Led multiple safety-centered meetings, community events, and company-wide drills. • Acted as the face of the company, being a volunteer at numerous volunteer, community, and fundraising events. Responsibilities: • Support game teams (artists, developers, designers) with tools and technical knowledge. • Develop and maintain technical documentation. • Assist other developers as needed in their feature development and debugging. • Design new tools and processes for longevity, maintainability, and general SOLID principles. • Provide the means of accessing and emulating hardware lighting for all gaming cabinets. • Educate studios, staff, and contractors on the intricacies of tool development, content generation, and engine operation. • Mediate between core game engine teams, platform folks, game production studios, and management for the assurance that everyone's primary goals are supported. • Ensure the safety and security of staff and property as Chair to the Las Vegas branch Safety Committee (~ 1000 staff and 3 buildings). ### Conference Associate @ UBM Tech Jan 2012 – Jan 2019 | United States Achievements: • Selected among +1500 applicants for a ~350-400 group of Game Industry professionals. Responsibilities: • Ensure attendees have one of the best experiences of their lives. • Work in the tight-knit Conference Associate team to handle large volumes of people. 10 Game Developer Conference events volunteered for and selected: • GDC | March 2013 - March 2019 | San Francisco • GDC Next | November 2013 - 2014 | LA • GDC Online | October 2012 | Austin ### Associate Game Designer @ Full Impact Games Jan 2016 – Jan 2016 https://steamcommunity.com/sharedfiles/filedetails/?id=487328557 ### Software Development Engineer in Test @ Experis Jan 2015 – Jan 2016 Achievements: • Implemented tools and scripts saving Quantum Break testing team +45% of total hours weekly. • Innovated tool 3 game teams use to manipulate/observe Windows processes for resolution and performance. • Provided a 50% increase in data attained and a decrease in duplicate bugs from custom crash management. Responsibilities: • Create game development tools for internal and Microsoft teams. • Balance multiple projects and their priorities. • Write coded UI and automation tests for Xbox One and Windows platforms. • Collaborate with QA, design, and devs to triage required products for different game franchises. ### Technical Services Problem Solver @ Epic Jan 2014 – Jan 2015 Achievements: • Expedited ambulatory upgrade of software across +50 locations with 14 analysts. • Wrote a program to resolve medical record issue; program used to resolve +300,000 affected patients. • Prioritized regular team meetings, reducing open tickets by +65% as a result. Responsibilities: • Solve rudimentary and critical problems that arise in electronic patient healthcare systems. • Collaborate on large implementation projects bringing medical facilities and users onto new health systems. • Ensure the quality of programs through white box troubleshooting. • Be knowledgeable of organizational, state, and government regulations. • Develop code to better serve users of the Epic system. ### Game Designer @ Impeller Studios Jan 2013 – Jan 2014 Achievements: • Designed space weaponry/vehicles, delivering +75 pages of resources, game documentation, and analysis. • Led feature meetings as Scrum Master at +24 gatherings. Responsibilities: • Brainstorm game features and mechanics. • Playtest and analyze game builds. • Comment on project task prioritization. • Collect and distribute real-world spaceflight techniques and technology. ### Software Developer @ Secure Banking Solutions, LLC Jan 2013 – Jan 2013 | Madison, South Dakota Achievements: • Employed checks-and-balance system increasing the frequency of stable releases by 200%. • Architected company’s first quality assurance processes, leading to immediate closure of +35% of open logs. Responsibilities: • Upkeep legacy banking software systems. • Develop application functionality. • Analyze company products and quality of the products. • Report uncovered issues. • Write company Quality Assurance guidelines. • Fix program bugs. • Implement proposed program features. ### Academic Tutor @ Dakota State University Jan 2012 – Jan 2013 Responsibilities: • Provide individual and group tutoring both in-person and online. • Assist in student learning of a broad range of academic material. • Own the subjects of: Computer Science, Game Design, Mathematics, Writing, Visual Art, Writing. ### Quality Assurance Game Tester - TRG - Nintendo @ Activision Jan 2012 – Jan 2012 | Eden Prairie, MN Achievements: • Shipped 12 handheld and console titles in 3 months. Responsibilities: • Test first-party technical and software requirements on upcoming games, specifically Nintendo guidelines. • Become familiar with the development cycle of the Wii, the Nintendo DS, and the 3DS. ### Para-Professional Resident Assistant @ Dakota State University Jan 2011 – Jan 2012 | Madison, SD Responsibilities: • Keep order and peace in the residence hall. • Design and implement regular programming. • Translate ideas effectively to hall members. ### Educational Research Website Designer @ Dakota State University Jan 2011 – Jan 2011 | Madison, SD Responsibilities: • Create multiple pages to be used for years to come for the vSURF education website. ## Education ### Bachelor of Science (BS) in Mathematics for Information Systems; Computer Game Development and Design Dakota State University ## Contact & Social - LinkedIn: https://linkedin.com/in/jmchattin - Website: https://JimmyChattin.com --- Source: https://flows.cv/jimmychattin JSON Resume: https://flows.cv/jimmychattin/resume.json Last updated: 2026-03-22