# Jimmy Tobin > Staff Software Engineer at Google Location: San Francisco Bay Area, United States Profile: https://flows.cv/jimmytobin Software Engineer working on Google Beam Audio ML ## Work Experience ### Staff Software Engineer @ Google Jan 2017 – Present | San Francisco Bay Area 2025-Present Google Beam 2019-2024 Project Euphonia 2017-2019 Google Home ### Research Engineer @ Dysonics Jan 2015 – Jan 2017 | San Francisco Bay Area Designing and implementing new 360 audio algorithms, creating VR/AR demos. ### Independent Contractor - R&D @ Gibson Brands, Inc. Jan 2015 – Jan 2015 Designing and conducting perceptual audiovisual quality experiments for new speaker technologies. ### Teaching Assistant @ Stanford University Jan 2015 – Jan 2015 Music 257: Neuroplasticity and Musical Gaming. ### Student Marketing Intern @ Philosophy Talk Jan 2011 – Jan 2015 Design and implement marketing promotions to expand Philosophy Talk's audience both on the radio and online. ### Software Engineer in Research Intern @ Google Jan 2015 – Jan 2015 Working with Google's Machine Hearing team to create a new deep learning model for Audio Content ID. ### Software Engineer in Research Intern @ Google Jan 2014 – Jan 2014 Worked with Google's Machine Hearing team to create an audio visualizer for Android. ### Teaching Assistant (2014) @ Stanford Center for Computer Research in Music and Acoustics Jan 2014 – Jan 2014 Music 257: Neuroplasticity and Musical Gaming. ### Game Developer @ Stanford Cognitive and Systems Neuroscience Lab Jan 2013 – Jan 2014 | Stanford University Investigating how children with Autism learn differently than normally developing children. Creating video games to teach math skills for the experiment. ### Advanced Technology Group Research Intern @ Dolby Laboratories Jan 2013 – Jan 2014 Design and implement psychophysical studies looking at how new technologies affect our perception. Develop data visualization for online paper database to show the spread of knowledge throughout the company over time. Curate an exectutive event on perception and perceptual illusions ### Teaching Assistant (2013) @ Stanford Center for Computer Research in Music and Acoustics Jan 2012 – Jan 2013 | CCRMA Music 257: Neuroplasticity and Musical Gaming. Creating lab exercises that engage a multi disciplinary class with the topics of video game design, sound engineering, perceptual neuroscience, cognition and interaction design. We use video game rapid prototyping frameworks and various forms of controllers. All of this knowledge leads to a final project of creating a video game that will leverage neuroplasticity to teach a skill to a player through video games. Check out the site ccrma.stanford.edu/courses/257 ### Data Extraction and Game Design Intern @ Stanford Center for Computer Research in Music and Acoustics Jan 2012 – Jan 2013 | Stanford, CA Organize data from experiments using Information Retrieval techniques. Helped design video games to help children with math disabilities. ### Media Cross-Platform Intern @ Bloomberg LP Jan 2012 – Jan 2012 | New York City Metropolitan Area ### Front End Designer @ Deme Jan 2011 – Jan 2012 Designing and implementing interfaces for online deliberation web framework Deme. ## Education ### Master of Arts (M.A.) in Music, Science and Technology Stanford University ### Bachelor of Science (BS) in Symbolic Systems Stanford University ### Independent Study in Mathematics Coastal Carolina University ## Contact & Social - LinkedIn: https://linkedin.com/in/jimmytobin --- Source: https://flows.cv/jimmytobin JSON Resume: https://flows.cv/jimmytobin/resume.json Last updated: 2026-04-12