# J.J. Lopez > 2D Art Lead, Senior Concept Artist, Art Outsource Manager Location: San Francisco, California, United States Profile: https://flows.cv/jjlopez Howdy! I am an illustrator with over 11 years of experience and a passion for creativity, storytelling, and leadership. Over the years I’ve had the pleasure of diving deep into art direction, illustration, concept art, character design, background design, avatar design, creature design, ui, graphic design, 3D modeling, animation, and more. This has led me to have a wide set of skills and expertise to allow me to direct various teams as well as be the voice to help bridge the gap between artists, designers, developers, and other stakeholders. I am a passionate artist who loves collaborating with other passionate individuals. ## Work Experience ### Artist IV @ IGT Jan 2025 – Present ### Concept Artist @ Distinctive Developments Jan 2024 – Jan 2024 • Created pre production concepts for characters, clothing, and accessory design. • Created turnarounds for 3D handoff. ### Product Illustrator @ SVI Global Ltd. Jan 2024 – Jan 2024 | Berkeley, California, United States • Created concepts and designs for halloween animatronics and other holiday decor. • Created spec sheets with turnarounds, callouts, and pantone colors for CAD handoff. • Designed several items that have been fully molded to be sold at major retail stores. ### Art Lead / Principal Concept Art @ PeopleFun Jan 2023 – Jan 2024 • Created concepts and mockups for future games. • Worked closely with game designers, engineering, and project managers to deliver new content on live titles. • Led art outsource pipeline with detailed guides and frequent paintovers. • Created concepts and storyboards for 3D handoffs. • Helped teams with 2D art assets, illustrations, and UI creation. ### Art Lead @ Big Fish Games Jan 2022 – Jan 2023 | Oakland, California • Managed outsource art teams for concepts, in-game assets, and live-ops. • Helped establish the character design art style for newer features. • Created concepts for buildings and props for new games. • Mocked up narrative and moodboards for new seasonal maps. • Pushed for quality control with detailed notes and paint overs. • Work closely with producers and product managers to create an achievable roadmap. • Created numerous templates, documentation, and style guides to ensure cohesion and consistency. ### Project Art Lead @ Big Fish Games Jan 2018 – Jan 2022 | Oakland, California • Art Lead for the collection feature on Bigfish Casino, Jackpot Magic Slots, and Paradise Fortune Casino. • Collaborate with game designers, UI/UX, engineers, tech artists, and animators to raise the bar for all content. • Concept art for characters and cosmetic items. • Work closely with producers and product managers to create an achievable roadmap. • Lead character designer. • Create key art Illustrations. • Create numerous templates, documentation, and style guides to ensure cohesion and consistency. ### Background Artist @ FableLabs Jan 2018 – Jan 2018 • Background concepts and illustrations for Tales. • Work closely with Art Director to meet the needs of narrative direction. ### Character Designer @ Catch & Release LLC Jan 2018 – Jan 2018 • Character designer for the title "Rolling Hills." • Pre-production concepts to establish style and direction for characters. ### Art Lead / Illustrator @ Rooster Teeth Jan 2018 – Jan 2018 • Lead Illustrator for Achievement Hunter Heist • Establishing style and art direction for board game. • Task and time management for tight deadlines. ### 2D Artist Concept Artist @ MZ Jan 2016 – Jan 2018 • Create character designs, concepts, and in-game assets for Game of War: Fire Age. • Handle urgent tasks in an incredibly fast live ops pipeline. • Explore a variety of methods to push speed and efficiency. ### Associate 2D Artist @ MindBlown Labs Jan 2013 – Jan 2016 • Work closely with the art director to push the quality of art. • Design numerous clothing options for the avatar system. • Environment design concepts for new world expansions. • Help out with animations in unity. ### Character Designer @ Catch & Release LLC Jan 2015 – Jan 2015 • Character designs for the game Star Billions: Chapter 1-3. • Establishing style and art direction for game. ## Education ### Bachelor’s Degree in Visual Development/Concept Art Academy of Art University Jan 2008 – Jan 2016 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/jjlopez88 - Website: https://www.artstation.com/jjlopez --- Source: https://flows.cv/jjlopez JSON Resume: https://flows.cv/jjlopez/resume.json Last updated: 2026-04-07