# Joe Akanesuvan > Software Engineer at VianAI Systems Location: San Francisco Bay Area, United States Profile: https://flows.cv/joeakanesuvan ## Work Experience ### Software Engineer @ Vianai Systems, Inc. Jan 2023 – Present | Palo Alto, California, United States ### Senior Software Engineer @ Lendtable Jan 2023 – Jan 2023 | San Francisco Bay Area ### Software Engineer @ Lendtable Jan 2022 – Jan 2023 ### Software Engineer @ Landed Jan 2019 – Jan 2022 | San Francisco Bay Area ### Software Engineer Intern @ Landed Jan 2019 – Jan 2019 | San Francisco Bay Area ### Backend Intern @ The Burg Jan 2018 – Jan 2018 | Remote - Worked as an early software engineer at The Burg, startup funded by the United States Conference of Mayors Meeting. - Designed a collection of REST APIs using Node.js to implement a ballot information feature for an iOS application. - Created a script utilizing Node.js and the Google Civic API to populate the MySQL tables with ballot-related information for the users in the database. ### Robotics and Computer Vision Researcher @ Osaka University Jan 2018 – Jan 2018 -Designed a Python script which allows the robot to perform the belt-drive unit assembly. The script will be use as a prototype for the assembly sequence use in the World Robot Summit 2018. -Built a module on top of a Python module, PYUR3D, to help ease the design of an autonomous robotic system. -Created a module which uses OpenCV to detect objects and move the robot arm to its intended location. ### Programmer at the UC Davis MIND Institute @ University of California, Davis Jan 2018 – Jan 2018 - Debugged issues in the gameplay and data collection feature of a virtual reality game built using C# and the Unity Engine. - Assisted in porting the build from a Vive headset to the Samsung Gear VR. ### Research Assistant at UC Davis Center for Water-Energy Efficiency @ University of California, Davis Jan 2017 – Jan 2018 | Davis, California - Conducted descriptive and inferential data analyses on multiple large datasets involving the energy and water usage in Modesto and Riverside. - Implemented principle component analysis, and multiple correspondence analysis, to successfully cluster water-saving and energy-saving behaviors. ### Student Programmer at UC Davis ModLab @ University of California, Davis Jan 2015 – Jan 2018 | Davis, California -Responsible for the development of the graphical user interface of Frack the Game using the Unity engine. -Redesigned gameplay implementation to optimize game testing process, allowing game testers to edit the game configuration without needing programming knowledge. -Created randomized event system, linked it to other components to create the integral gameplay mechanism using C#. ### Data Analyst at the UC Davis Michelmore Lab @ University of California, Davis Jan 2016 – Jan 2016 | Davis, California Developed a script in R to calculate the area under the curve, to find and properly visualize relevant distributions for the sporulation data of the “Next Generation Lettuce” project. ### Tutor @ Davis Computer Science Club Jan 2016 – Jan 2016 | University of California Davis Tutor for the Davis Computer Science Club, tutoring the following classes. Programming and Problem Solving (ECS30) Software Development and Object-Oriented Programming (ECS40) Data Structures and Programming (ECS60) ## Education ### Bachelor of Science (B.S.) in Computer Science, Computational Statistics University of California, Davis ### High School in General Studies International Baccalaureate ## Contact & Social - LinkedIn: https://linkedin.com/in/joeka36 --- Source: https://flows.cv/joeakanesuvan JSON Resume: https://flows.cv/joeakanesuvan/resume.json Last updated: 2026-04-05