# Joe Siconolfi > Designer, engineer, & creative cosmonaut. Currently working on design sytems, AI tooling & prototyping frontier model UX at @ Cohere Location: San Francisco Bay Area, United States Profile: https://flows.cv/joesiconolfi Designer, engineer, and self-proclaimed creative cosmonaut. My focus is AI-native products. Not AI bolted onto something, but experiences built from the ground up around what AI actually makes possible. I care about the human side of that: making systems that learn feel empowering rather than opaque, designing for capability without designing away agency, getting people to the moment where the product just gets them. I started with MySpace CSS in middle school and the habit never left. Fifteen years later the tools are different, the problems are bigger, and I still can't stop making things. ## Work Experience ### Staff Design Engineer @ Cohere Jan 2025 – Present | San Francisco Bay Area First design engineer at Cohere, operating across product, design, engineering, and research as a full stack contributor. Ship production front end systems for real world AI workflows. Prototype and test new interaction paradigms to understand how interfaces shape capability. Define technical direction and interaction patterns others can build on. Partner with product, design, engineering, and research to move ideas from exploration into production. Improve design to engineering workflows through shared systems, tooling, and documentation. ### Design Engineer @ Channel AI Jan 2023 – Jan 2025 | Palo Alto, California, United States Owned design and front end development for AI native experiences across web and mobile. Shipped AI native interfaces focused on clarity, adaptability, and learning through use. Built interactive systems that responded to user intent and behavior. Rapidly prototyped and tested new interaction models in ambiguous problem spaces. Iterated on motion, feedback, and interaction feel to improve usability and comprehension. ### Product Design Engineer @ Mushroom.gg Jan 2022 – Jan 2023 | Palo Alto, California, United States Built AI native conversational and voice based product experiences. Designed and shipped LLM powered conversational interfaces in production. Prototyped interaction flows to improve user understanding, confidence, and control. Built scalable UI systems to support evolving AI behaviors and creator tools. ### Product Design Lead @ Statespace Jan 2020 – Jan 2022 | Greater New York City Area Design lead in creating cross-platform, AI-powered dynamic training experiences for over 30 million users. Shaped end-to-end product experiences by leveraging neuroscience research and data insights to craft engaging, intuitive workflows. Collaborated with engineers, data scientists, and AI researchers to align product goals with user-centered design, driving measurable improvements in engagement and retention. Defined and maintained a scalable visual language, ensuring cohesive design across enterprise and consumer-facing products. ### Product Design @ Statespace Jan 2019 – Jan 2020 | Greater New York City Area Led efforts for an AI-driven training platform in gaming and esports, integrating neuroscience principles with user-centric scalable patterns. Developed adaptive, AI-powered interfaces that dynamically adjusted to users' training needs, creating an engaging and intuitive environment for both casual and competitive esport gaming. Collaborated closely with engineering, AI/ML teams, and neuroscience experts to develop scalable systems that aligned design strategies with business objectives, resulting in personalized, adaptive user experiences powered by advanced AI and neuroscience innovations. ### Design Engineer @ Logic Web Media Jan 2015 – Jan 2019 | New York City Metropolitan Area Led design and front-end development for a fintech platform, focusing on performance optimization and improved user experience through modular code. Built and maintained design systems that streamlined development workflows, ensuring consistent UI components and cohesive visual identity across the platform. Implemented A/B testing frameworks and integrated data-driven insights to refine design elements and enhance user interaction. Collaborated with engineering teams to develop scalable, reusable components, while partnering with marketing to align UI with brand strategy, driving product success. ### UX/UI Engineer @ MTV @ Viacom Jan 2014 – Jan 2015 | Greater New York City Area Led UX engineering for key projects, including interactive voting experiences, increasing user engagement by 55%. Developed strategies that streamlined workflows and improved usability across digital platforms. Engineered and refined visual elements for the editorial platforms, ensuring clarity, efficiency, and seamless user interaction across devices. ### Interaction Engineer @ Spongecell (Acquired by Flashtalking) Jan 2011 – Jan 2014 | New York City Metropolitan Area Led interaction design engineering for the enterprise ad creation platform, enhancing usability and creating visually compelling interfaces. Designed and developed solutions for large-scale advertising clients, delivering high-quality results on tight timelines. ### Design Engineer @ Progressive Communications Int'l Jan 2011 – Jan 2011 | Lake Mary, FL Worked with an award-winning team to solve complex communication problems through outstanding design, creative ingenuity and development. ### Jr Design Engineer @ Max Q Designs Jan 2010 – Jan 2011 | Melbourne, Florida Worked to design, develop & create outstanding web experiences for a wide range of local and national clients. ## Education ### Master's in Business Full Sail University ### Bachelor's in Computer Science Full Sail University ## Contact & Social - LinkedIn: https://linkedin.com/in/joe-siconolfi - Portfolio: https://joesiconolfi.com/ --- Source: https://flows.cv/joesiconolfi JSON Resume: https://flows.cv/joesiconolfi/resume.json Last updated: 2026-04-13