Experience
2024 — Now
2024 — Now
United States
Product Manager building UGC and gameplay platforms that serve both creators and developers at scale on desktop and mobile devices.
Lead A/B testing and experimentation across gameplay utilities, video engagement, and UGC features to optimize user behavior.
Design multi-layered trust & safety systems that enable open contribution while protecting platform integrity.
Drive gaming strategy across player-focused utilities, content discovery, and guide creation (long-form + short-form).
Focused on out-of-game player experiences that deepen engagement across games, video, and community content.
2022 — 2024
2022 — 2024
Remote
• Establish end-to-end business goals for a new type of free-to-play live experience from market research, concepting, dev, launch, and live operations
• Innovate and iterate on new monetization models based around narrative influence
• Define the desired data instrumentation for all features
• Design and balance in-game economy, user onboarding, as well as all retention and monetization features
2021 — 2022
2021 — 2022
Mountain View, California, United States
• Own creation of new titles end to end. From market research, conception, prototyping, development, launch, and live phases
• Write product requirements documents (PRDS) for new features and drive product development with a team of engineers, product managers, artists, platform operations, and more
• Own the product roadmap and KPIs
• Design A/B and multivariate tests to optimize features
• Manage in-game economy including pricing, sales, and seasonal content
• Lead sprint/task management, stand-ups, and scrum meetings
2019 — 2021
San Francisco, California
• Design and oversee implementation of all systems relation to retention, progression, and monetization
• Create and run the live strategy with an emphasis on Games as a Service (GaaS)
• Helped design and build subscription based music learning software for multiple instruments
• Design player on-boarding experiences and monitor the health of our early retention funnel
• Work on Subscription (SaaS), Free to Play, and Premium gaming models
• Create and manage CRM campaigns aimed at engagement and winback
• Define product metrics, objectives, and key results to help guide, prioritize, and measure the success of features and games
2018 — 2019
2018 — 2019
San Francisco, California
Education
UCLA