# Johnathan Hart > Senior Product Manager Location: Oakland, California, United States Profile: https://flows.cv/johnathanhart ## Work Experience ### Senior Product Manager @ Fandom Jan 2024 – Present | United States Product Manager building UGC and gameplay platforms that serve both creators and developers at scale on desktop and mobile devices. Lead A/B testing and experimentation across gameplay utilities, video engagement, and UGC features to optimize user behavior. Design multi-layered trust & safety systems that enable open contribution while protecting platform integrity. Drive gaming strategy across player-focused utilities, content discovery, and guide creation (long-form + short-form). Focused on out-of-game player experiences that deepen engagement across games, video, and community content. ### Senior Product Manager @ Genvid Holdings Inc. Jan 2022 – Jan 2024 | Remote - Establish end-to-end business goals for a new type of free-to-play live experience from market research, concepting, dev, launch, and live operations - Innovate and iterate on new monetization models based around narrative influence - Define the desired data instrumentation for all features - Design and balance in-game economy, user onboarding, as well as all retention and monetization features ### Product Manager @ Playco Jan 2021 – Jan 2022 | Mountain View, California, United States - Own creation of new titles end to end. From market research, conception, prototyping, development, launch, and live phases - Write product requirements documents (PRDS) for new features and drive product development with a team of engineers, product managers, artists, platform operations, and more - Own the product roadmap and KPIs - Design A/B and multivariate tests to optimize features - Manage in-game economy including pricing, sales, and seasonal content - Lead sprint/task management, stand-ups, and scrum meetings ### Player Investment Designer/Product Manager @ Ubisoft Jan 2019 – Jan 2021 | San Francisco, California - Design and oversee implementation of all systems relation to retention, progression, and monetization - Create and run the live strategy with an emphasis on Games as a Service (GaaS) - Helped design and build subscription based music learning software for multiple instruments - Design player on-boarding experiences and monitor the health of our early retention funnel - Work on Subscription (SaaS), Free to Play, and Premium gaming models - Create and manage CRM campaigns aimed at engagement and winback - Define product metrics, objectives, and key results to help guide, prioritize, and measure the success of features and games ### Monetization Specialist @ Ubisoft Jan 2018 – Jan 2019 | San Francisco, California ### PRM Manager @ Wargaming America Jan 2017 – Jan 2019 | Emeryville - Optimize Live Operations performance by designing and executing comprehensive A/B Tests to targeted audiences and following up with rapid, data-driven iterations -Design, test, and implement retention and monetization strategies for every part of the player experience (CRM, onboarding, conversions, in-game events, winback, etc.) through monitoring and analyzing real-time behavior and player feedback - Project manage Business Intelligence (B.I.) and Player Relationship Management Platform (PRMP) teams; responsible for execution and analysis of Live Ops services across seven titles/products - Collaborate across departments on issues related to Live Ops activities (Development, Production, Asset Production, Community Management, Customer Support) ### Associate Game Analyst @ Wargaming America Jan 2016 – Jan 2017 | Emeryville - Design, draft, and produce reports and analysis based on specific business requirements, using data from game servers, web analytics tools, research surveys, and financial databases. - Design and implement monetization strategies based on analysis of player behavior and past performance. - Provide forecasting and analytical support for game design, development, testing and operations, including player journey and engagement, gameplay balance, player retention, and monetization. - Work with Data Engineers on data requirements, game telemetry design, dashboards, and KPI reporting. - Support marketing and financial analysis including funnel analysis, media campaign performance, and KPI tracking. ### Community Manager @ Wargaming America Jan 2014 – Jan 2016 | Emeryville - Assisted in the management of Community staff to achieve organizational KPI’s. - Planned, organized, and ran Wargaming shows and player events. - Implemented strategies designed to engage and strengthen the community while synching with global offices to ensure parity across all regions. - Created and coordinated messaging and content across all languages and platforms, communication of new product features, and implementation of promotions, including brand activation. - Monitored all measured indicators of community satisfaction and engagement, providing detailed feedback to various departments. - Recommended community initiatives based on all metrics and feedback. - Built and maintained relationships with key community influencers, identifed and leveraged user-generated content, and fostered the growth of external Wargaming communities through promotion of fan-created sites, resources, and tools. -Managed a team of Community Coordinators and ensured their ongoing training and development. ### Community Lead @ Wargaming America Jan 2012 – Jan 2014 | Emeryville - Managed a team of Community Coordinators across six products and multiple languages. - Created and implemented a training program for onboarding and continued education in community management. - Execute community-facing initiatives including creation of video and written content, Organised Play experiences, live streams, guides, and more. - Designed and implemented social media strategy across all platforms and multiple languages. ### FQA/Format Tester @ Sony Computer Entertainment America LLC Jan 2010 – Jan 2012 | Foster CIty, CA - Responsible for identifying and reporting bugs and compatibility issues found within software, hardware, and firmware throughout various development phases of Sony products. - Worked closely with Developers and QA Teams to ensure bug fixes and provided critical feedback. - Generated clear and concise written and verbal reports. - Made sure there were no legal violations of Sony's Technical Requirements Checklist. ## Education ### Bachelor of Arts (B.A.) in History UCLA ## Contact & Social - LinkedIn: https://linkedin.com/in/j-hart --- Source: https://flows.cv/johnathanhart JSON Resume: https://flows.cv/johnathanhart/resume.json Last updated: 2026-04-05