* Implemented and optimized computer vision algorithms on embedded platforms with limited compute and memory.
* Took a 3D reconstruction system from research to production quality code.
* Optimized the 3D reconstruction system using vectorization, custom spatial data structures, and improved memory layout for caching efficiency.
* Integrated 3D reconstruction algorithms with an SDK for sending data to content applications.
* Wrote and optimized triangle mesh refinement algorithms.
* Wrote vectorized code for multiple platforms.
* Developed tools to automate performance profiling and collection of metrics.
* Worked extensively in C++14.
* Created debug visualizations using OpenGL and Point Cloud Library.
* Collaborated with content teams developing applications in Unity, Unreal, and other runtime environments.