# John Louie > Senior Software Engineer Location: Lynnwood, Washington, United States Profile: https://flows.cv/johnlouie Always eager to learn new technologies! ## Work Experience ### Senior Software Engineer @ Alaska Airlines Jan 2024 – Present | Washington, United States Working on systems related to Atmos Rewards enrollment and account preferences using C# and .NET for the back-end and Typescript with React for the front-end * Built new enrollment pages for Alaska’s loyalty program and added new features such as Playwright tests, rate limiting, reCAPTCHA, and server-side rendering to increase reliability and reduce bot attacks * Updated the team's services to prepare for a CRM migration from Siebel to Midas and handled part of the launch for the team * Successfully launched a rebrand of the enrollment and account preferences pages in a big bang rollout for the Atmos Rewards release * Developed an audit trail feature for our customer care agents that allowed them to track updates made to profiles so they can provide better assistance for our guests * Continuing to move crucial pages/features on the Alaska Airlines website off of the old monolithic project and into their own SPAs/services which has streamlined the deployment process and allowed the team to move away from costly manual verification processes ### Senior Software Engineer @ Prescryptive Health, Inc. Jan 2021 – Jan 2023 | Redmond, Washington, United States Worked primarily on back-end code building microservices for core products that leveraged various Azure services such as blob storage, Application Insights, Service Bus, and more * Built a tool to simplify the onboarding process for new pharmacies that allowed a single member of the support team to do a job that required multiple developers and PMs * Created the Provider Reporting Service that submitted COVID-19 test results to the CDC's Report Stream platform thereby automating a pharmacy's public health reporting * Developed a new back-end using federated architecture with Apollo written in Typescript to support the launch of MyPrescryptive 2.0 * Trained front-end developers in back-end tools and C# which led to 5 members of the team becoming full-stack engineers ### Software Engineer @ Wimmer Solutions / Prescryptive Health, Inc Jan 2020 – Jan 2021 | Redmond, Washington, United States Built a tool to quickly onboard new customers and handled all of the support tickets related to customer onboarding. Converted to FTE. ### Software Engineer @ VitalSource IT / Doosan GridTech Jan 2020 – Jan 2020 | Seattle, Washington, United States Integrated new features and maintained the code base for Doosan GridTech’s Asset Controller, a platform which allows clients to aggregate and optimize their distributed energy resources. * Developed a feature that allows Modbus devices to shutdown, reset, or stop any associated energy resources * Improved the alarm system for the Asset Controller by adding a feature that changes when an alarm will surface on a more granular level * Modified XML schemas to configure flagship energy storage products for new deployments ### Software Engineer @ bLoyal Jan 2016 – Jan 2020 | Redmond, Washington, United States Designed and developed core back-end service components for the bLoyal SaaS loyalty platform using C#, .NET, SQL, and Azure * Implemented REST APIs to get new clients deployed faster and reduced the amount of manual work to configure a new client's account * Developed a system that accrues points and awards money to gift cards which alleviated the need for our partner to spend days each month calculating the awards by hand * Greatly improved mailing service performance which allowed bLoyal to stop offering discounts due to slow performance and start charging full price * Refactored order processing, an integral part of bLoyal's product, to improve performance and allow for easier maintenance * Managed integrations with third party services for shipping compliance and payment processing ### Software Developer @ Chronos VR Jan 2015 – Jan 2016 | Seattle, Washington, United States Published an HTC Vive game on Steam called Astroderps using UE4 and Blueprints * Programmed the player's virtual reality controls to allow for smooth manipulation of objects * Created a menu system compatible with a virtual reality environment from scratch * Designed and implemented various puzzles, levels, and gameplay elements * Scheduled and managed weekly group meetings and project builds * Collaborated with multiple artists and a sound designer to fine tune visuals and audio * Developed a player character that could be used with a mouse and keyboard so team members could test the game without a VR headset ## Education ### Bachelor's Degree in Computer Science and Software Engineering University of Washington Bothell Jan 2012 – Jan 2015 ### Associate of Arts (AA) Edmonds College Jan 2010 – Jan 2012 ## Contact & Social - LinkedIn: https://linkedin.com/in/louiejohn --- Source: https://flows.cv/johnlouie JSON Resume: https://flows.cv/johnlouie/resume.json Last updated: 2026-03-23