• Led the design and a team of 10 Designers, Scripters, Engineers, and Artists on Resistance Retribution and Combat Ops multiplayer titles.
• Designed the Mission Modifier level editor for Combat Ops allowing players to arrange terrain shapes in unique map configurations, set spawn points, objective locations, and weapon placements, then upload their designs to the community.
• Created and maintained design documentation for Map Layouts, Game Modes, User Interface, Weapons, Online Stats, Rewards, and fiction text.
• Used 3DS Max 8 and proprietary World Placement Editor (WPE) to populate and organize multiplayer maps.
• Recognized for the successful releases of: Resistance: Retribution, Syphon Filter: Combat Ops, and Syphon Filter: Logan’s Shadow.