# Jonathan Fagan > Unreal Engine Gameplay Programmer | C++ | Combat Systems | Enemy AI | Gameplay Mechanics Location: Bronx, New York, United States Profile: https://flows.cv/jonathanfagan Gameplay programmer specializing in Unreal Engine gameplay systems and combat mechanics. I focus on building responsive gameplay features including player combat, enemy AI behaviors, and animation-driven mechanics. My work centers around designing systems that feel satisfying to players while remaining modular and scalable for development teams. Currently developing a third-person action combat prototype inspired by modern character action games. Core areas of development: • Combat system architecture • Enemy AI behavior systems • Player movement mechanics • Animation-driven gameplay • Gameplay interaction systems Tools and Technologies: Unreal Engine 5 C++ Blueprint Behavior Trees Animation Blueprints Portfolio: jfagan16.wixsite.com/jonathan-fagan ## Work Experience ### C# Software Engineer @ GameDevHQ Jan 2022 – Present The Professional Unity Developer Program from GameDevHQ delivers career-ready software engineers. The program focuses on using game development as a gateway to software engineering. Students who successfully complete this program are qualified for junior-mid level software engineering roles for the games industry and beyond. After completing our curriculum, our students are able to do the following: • Develop and improve various game systems (AI, UI, tools, etc.) • Implement game features and systems in Unity/C# • Code core systems and gameplay mechanics • Architect event-driven systems • Profile & optimize applications • Experienced with Agile development • Experienced with Git/Github • Experience publishing multiple game titles • Work well with designers and artists C# concepts mastered include the following: • Classes • Static Types • Enums • Dictionaries • Abstract Classes and Interfaces • Delegates and Events • LINQ • Game Programming Design Patterns • Scriptable Objects • Unity Web Requests All projects created by the student in this program demonstrate a high-level mastery of the Unity platform as well as the full software development life cycle. The curriculum completed includes the following: • 2D Vertical Shooter • 2.5D Platformer • 3D First-Person Shooter • 2D Mobile Game Development • Augmented Reality • Enterprise App solutions with AWS Integration • Unity Profiler and Optimization ### Web Development Fellow @ Pursuit Jan 2019 – Jan 2022 | Queens, New York, United States ## Education ### Game and Interactive Media Design Bramson ORT College ### Computer Games and Programming Skills GameDev Tv ## Contact & Social - LinkedIn: https://linkedin.com/in/jonathan-j-fagan - Portfolio: https://jfagan16.wixsite.com/jonathan-fagan - Portfolio: https://medium.com/@jfagan16 - GitHub: https://github.com/GameDevJonathan --- Source: https://flows.cv/jonathanfagan JSON Resume: https://flows.cv/jonathanfagan/resume.json Last updated: 2026-04-13