# Jonathan Tran > Building performant web and 3D systems | Engineer for real-time and creative tech Location: Mountain View, California, United States Profile: https://flows.cv/jonathantran1 My limited but diverse experiences and unique background have given me the opportunity to learn, grow, and excel in many areas. From my completed university coursework to my project and work accomplishments, I have developed a foundation in blockchain, digital currency, bitcoin, cryptocurrency, algorithms, coin creation, consensus and forks, and p2p networking. I look forward to the opportunity to prove my capabilities and my potential to be the catalyst in implementing innovative projects. I have exceptional interpersonal and communication talents with the rare ability to explain highly complex concepts in understandable terms. I am an expert at conveying vision, strategizing action plans, and executing solutions. I ask the right questions to get the right answers. TOOLS: Visual Studio · Linux · GitHub · Unity · Eclipse · Qt Creator · Jupyter Notebook PROGRAMMING: Python · C# · C++ · Java · NodeJS · CSS · LaTeX CLOUD-TECHNOLOGY: Amazon Web Services (AWS) · Firebase BACK-END: MySQL · REST API NOTEWORTHY PROJECTS: Vignette · Virtual Character Behavior Planner · QA System · Visualization of Brownian Dynamics · PixivBot · University of Utah ”HackTheU” (Crime Heat Map) ## Work Experience ### Software Engineer II @ Niantic Spatial, Inc. Jan 2025 – Present | Palo Alto, California, United States • Delivered Niantic Studio, a web visual game editor and engine for 3D games and AR experiences allowing developers to build, visualize, and publish immersive content directly in the browser. Post-launch users’ ”time to project publish” reduce by 34% while Monthly Active Developer improves by 29.6% • Developed an Electron-based desktop app that supercharges 8th Wall development with instant playback, live code reload, and real-time scene editing. Reducing time to feedback from minutes to seconds and driving a 25% increase in our NPS • Drove monetization for 8th Wall Asset Lab, a Gen AI tool for image and 3D generation, by development of a credit based consumption system. Enabled a new recurring revenue stream and increased user retention, reducing churn by 2.7× • Designed and built a flexible, cross-platform input system supporting touch, keyboard, mouse, and controller inputs, featuring an action-based API that enabled developers to easily define and manage complex input maps • Streamlined asset generation and improved developer efficiency by created delivering an end to end automated font processing service that converts font files into a Multi-channel Signed Distance Field (MSDF) for real-time 3D text rendering ### Software Engineer II @ Niantic, Inc. Jan 2024 – Jan 2025 | Palo Alto, California, United States ### Software Engineer @ 8th Wall | Niantic @ Niantic, Inc. Jan 2022 – Jan 2024 | Palo Alto, California, United States • Engineered a system for creating small, reusable JavaScript modules that enabled developers to easily import custom functionality into any 8th Wall project. • Led the integration of the Monaco Editor, replacing Ace Editor to significantly enhance the in-browser coding experience for developers. • Converted the platform’s user management system to utilize Niantic Identity, enabling streamlined authentication via Google and Apple Login. • Developed the Geospatial Browser, a visual map interface that allows users to easily locate and integrate VPS (Visual Positioning System) locations into their projects. ### Software Engineer @ 8th Wall Jan 2022 – Jan 2022 | Palo Alto, California, United States ### Vignette - Main Developer @ Unknown Jan 2021 – Jan 2022 • Computer Vision and Machine Learning developer • Contributing to an open‑source face tracking software for characters using osu!framework • Creating a C# port of Google MediaPipe as the core back‑end for innovative and advanced facial recognition ### Cloud Engineer - Compute Intern @ Health Catalyst Jan 2021 – Jan 2021 | Remote •Developed a PowerShell script that true‑up reservations for Azure VMs saving the company around 40% of the VM's original cost per month •Created a system that tallies up active users across all tenants to buy SPLA licenses for Office and RDS calls •Automated the process of setting up new client, reducing the workload needed to add a new client to the system ### Software Engineer @ Paddington Software Services Jan 2019 – Jan 2020 | Greater Salt Lake City Area • Developed cryptocurrency trading software enabling users to manage crypto between multiple exchanges • Designed and integrated several crypto exchanges into system using proper network protocols for REST APIs • Optimized I/O systems to greatly improve startup times thus enhancing user experience • Architected additional features and functionality according to business and user requirements ## Education ### Bachelor of Science - BS in Computer Science University of Utah ### High School Diploma Skyline High School ## Contact & Social - LinkedIn: https://linkedin.com/in/jonathan--tran --- Source: https://flows.cv/jonathantran1 JSON Resume: https://flows.cv/jonathantran1/resume.json Last updated: 2026-04-10