# Jordan Emmanuel > Software Engineer Location: San Mateo, California, United States Profile: https://flows.cv/jordanemmanuel Mid-career IC returning after career leave. Seeking roles in automation, tool building & graphics. Bay Area/Remote I create reliable software by leveraging a background in rapid prototyping, graphics programming and agile development. My recent tenure at SMCU involved spearheading the creation of innovative digital banking solutions. With a commitment to modular, secure, and maintainable code, I am eager to bring my technical acumen and problem-solving skills to new opportunities outside the financial sector. ## Work Experience ### Software Engineer @ San Mateo Credit Union Jan 2020 – Jan 2022 | Redwood City, California, United States Operated as the engineering portion of a Digital Banking team to build out a rich web & mobile experience. Utilized vendor SKDs to design/implement digital banking widgets as extensions of basic online banking. • Collaborated with multiple teams to assist in core banking technology migration. Functioned as custodian of code and revision history ensuring smooth workflow • Developed and deployed themed UI components powered by backend microservices using C#, Blazor, and VUE.js. Corresponded with SDK support to strengthen their developer platform • Played QA role within several environments. Drafted testing playbooks used by live internal testers within production. Screened at least 3 major bugs from affecting 10,000+ users ### Game Creator @ Freelance, self-employed Jan 2017 – Jan 2020 Passion project inspired by classic GBA games, this 3D turn based strategy was built in the Unity game engine. This project was architected to account for a dynamic level development strategy and an accompanying serialization system that empowered the user's data choices. • Utilized Blender’s bpy and bmesh Python libraries to create character builder tool • Real time level deployment utilized Excel 365 addons to serialize, version, then deploy in real-time. This decoupled the game code from level content creation • Custom save system utilized SQL and REST api on cloud (Azure/Debian). This resulted in a lossless data system that allowed convenience while ensuring data safety • Made CI/CD build pipeline with an aspect-oriented approach to reduce overall codebase by 20% ### Software Engineer / Cofounder @ Dyndrite Corporation Jan 2016 – Jan 2017 | San Francisco Bay Area Collaborated with mathematicians and mechanical engineers to innovate CAD/CAM system. Spearheaded designs for geometry kernel in C++, utilized NVidia graphics hardware to improve render times & reduce costs. • Increased render resolution by 20x, decreased render time by a factor of 100x • Established devops workflow using Office 365, MS Azure, Atlassian Cloud, and AWS • Maintained design documents, support documents including install/setup tutorials ### Software Engineer @ Visa Jan 2015 – Jan 2016 | Foster City, Ca Modernized and maintained global map of real-time transactions use by c-suite to demonstrate capabilities of VisaNet. • Worked on real-time data visualizations streaming from 50+ countries totaling over 1 billion data points per hour • Prototyped 3D visualization operating on the above dataset, with an emphasis on immersive interaction • Regulated and updated database queries to comply with confidentiality protocols; used SQL, Hadoop, DB2, Spring • Cooperated with Legal and InfoSec to preserve custody of aggregate finical data within application(s) • Collaborated with teams in multiple locations (Bangalore, San Francisco, Foster City, Austin) ### Intern @ Visa Jan 2014 – Jan 2014 | One Market Center, San Francisco Visa Labs team internship. Implemented proof-of-concept augmented reality applications on mobile devices using the Metaio SDK alongside Unity in order to demonstrate revolutionary data visualizations & interactions. • Created virtual reality applications displaying over 10 million polygons at 30 fps onto retina tablet devices • Presented projects to executives of over 30 global financial institutions • Rapidly prototyped approximately 20 projects over a 14-week period • Worked in very agile development team of 12. Project requirements and goals rapidly pivoted on a weekly or daily basis dependent on immediate demand from event coordinators ## Education ### Computer Animation and Game Development California State University, Chico ## Contact & Social - LinkedIn: https://linkedin.com/in/jordanemmanuel --- Source: https://flows.cv/jordanemmanuel JSON Resume: https://flows.cv/jordanemmanuel/resume.json Last updated: 2026-03-29