# Joseph S. > Senior 3D Artist at Niantic, Inc. Location: San Francisco, California, United States Profile: https://flows.cv/josephs1 I’m a visual designer and creative strategist with a background in film, games, and interactive media. My early work at studios like ILM and Pixar shaped my foundation in visual craft, and collaboration, skills I now apply to user experience, prototyping, and cross-functional design. See my film credits on IMDb: imdb.com/name/nm2129651 ## Work Experience ### Senior 3D Artist @ Niantic, Inc. Jan 2020 – Present Led visual and interaction design for live and feature teams on Pokémon GO Designed user flows, UI components, and in-game experiences Collaborated cross-functionally with engineering, research, and content teams Helped evolve gameplay mechanics and visual language across major releases ### Modeling Technical Director @ Pixar Animation Studios Jan 2008 – Jan 2020 Developed assets and visual look for films, shorts, and theme park attractions Provided creative and technical input to Consumer Products, Games, and Pixar University Collaborated across departments to maintain continuity and innovation in visual design Completed work: 2022 Lightyear (Sets Modeler) 2021 Disney+ Dug Days / Popcorn Shorts (Sets Modeler) 2020 Soul (Sets Modeler) 2020 Soul development (Sets Modeler) 2019 Kitbull SparkShorts (Art Department) 2018 Hawk Master (Characters - Reels Development) 2017-2018 Pixar University Instructor (Modeling) 2017 CoCo VR (Sets Modeler) 2017 Theme Parks - Cars Land (Character Modeler) 2017 Cars3 (Character / Sets Modeler) 2016 Theme Parks - Tokyo DisneySea (Character / Sets Modeler) 2016 Finding Dory (Sets Modeler) 2015 Inside Out (Sets Modeler) 2013 Toy Story of Terror (Sets Modeler) 2013 Monsters University (Sets Modeler) 2011 Cars 2 (Character/ Sets Modeler) 2010 CarsToons - Mater's Tall Tales (Character Modeler) 2010 Toy Story 3 (Sets Modeler) ### Art Department @ Imagemovers Digital Jan 2007 – Jan 2008 Acted as liaison between concept and production teams in the Art Department and Model Shop Supported previsualization and physical fabrication for film development Completed work: Mars Needs Moms (2011) A Christmas Carol (2009) ### Hard Surface Modeler @ Industrial Light & Magic Jan 2003 – Jan 2007 Specialized in hard surface modeling for visual effects in ILM’s Digital Model Shop Contributed to VFX asset development and R&D for major feature films Completed a Creature TD rotation focusing on cloth simulation and stereo asset development Completed work: Pirates of the Caribbean 3: At Worlds End (2007) Transformers: The Movie (2007) Evan Almighty (2007) Pirates of the Caribbean 2: Dead Man's Chest (2006) Eragon (2006) Mission Impossible 3 (2006) Chicken Little 3D (2005) The Island (2005) Star Wars: Episode III (2005) ### Environment Artist @ Sony Computer Entertainment America Jan 2001 – Jan 2003 Built 3D environments and props for a cinematic, third-person action-adventure title on PlayStation 2 Completed work: Jet Li: Rise to Honor (fighting, martial arts, shooter) ### Product Design Intern @ Tangent Design Jan 2000 – Jan 2000 ## Education ### BFA in Computer Graphics, Industrial Design Academy of Art University ### Design & Technology Parsons School of Design - The New School ### Biology Stony Brook University ### Biology Washington College ## Contact & Social - LinkedIn: https://linkedin.com/in/josephsuen --- Source: https://flows.cv/josephs1 JSON Resume: https://flows.cv/josephs1/resume.json Last updated: 2026-04-13