Experience
2024 — Now
Palo Alto, CA
2024 — 2024
2024 — 2024
San Francisco, California, United States
Woven was an AI travel partner that helped users discover, plan, and experience perfectly tailored travel in one app. By fusing beautiful, user-centric design with the latest advancements in agent architectures and LLMs, Woven offered quick, personalized recommendations.
Woven ceased operations in November 2024.
2021 — 2023
2021 — 2023
At Candidate Labs, I was a core contributor to our next-generation recruiting platform in Node.js, TypeScript, and React, enabling Candidate Labs' world-class recruiters to match exceptional talent with open roles at top VC-backed startups.
Working side by side with our data and ML engineers, I built a number of innovative GPT-4-powered recruiting tools from concept to completion, as well as creating a highly resilient and auto-repairing job indexing service leveraging GPT-4 and computer vision.
Candidate Labs ceased all engineering operations in June 2023.
2016 — 2018
2016 — 2018
San Bruno, CA
Joining the YouTube Music team as a Software Engineer, I paired with another engineer to develop an all-new YouTube for Artists website built on Polymer and Material Design. The site's primary features were the Global YouTube Music Charts and a blog for the YouTube Music team to highlight rising artists on the platform.
After the first year at YouTube, I became one of Google's early UX Engineers, a nascent role at the time. I worked with a small team on event ticketing features, including building out the management UI in YouTube's Creator Studio. As a dotted-line member of the YouTube Music UX team, I also performed UX research interviews with musicians of all sizes and contributed to product design reviews.
I later switched to the YouTube Premium team, and built most subscription-related UIs for the desktop, classic, mobile web, and Music web clients in preparation for the transition from Red to Premium. I also lent some time to the Google Families team to help smooth out some issues with their web UIs.
One of my favorite contributions at YouTube was a pair of easter eggs for the launch of the YouTube Originals Cobra Kai series. With less than a month before launch, I collaborated with YouTube Originals product managers to develop and prototype a number of concepts. The resulting easter eggs were featured in Adweek and elicited a very positive response from our users across Twitter and other social media platforms. Developing the easter eggs required substantial modifications to the core YouTube player UI, responsible for delivering over one billion hours of video every day.
2012 — 2016
San Francisco, CA
Arriving at the BandPage office for my interview, I could hear the music from the street. By the time I left for the day, I was completely hooked on the high-energy culture.
I started as a Senior Software Engineer, where I had a hand in most of BandPage's web UIs. Our small frontend team rebuilt the aging BandPage PHP stack in Node.js, including some innovative isomorphic JavaScript along the way. We had a penchant for bleeding edge UI techniques at BandPage, and one of my key roles on the team was prototyping all of our crazy ideas and pushing the limits of modern browsers.
By far my favorite project was rebuilding BandPage's embeddable widget platform from the ground up, working side-by-side with a world-class visual designer to create a beautiful, highly responsive, and mobile-first product that was used by many of the world's top musicians.
I was soon promoted to Lead UI Engineer and acted as the tech lead for our frontend projects.
BandPage was acquired by YouTube in February 2016 to join the YouTube Music Artists team.
Education
Point Loma High School